THE ESCAPIST
HAS A BLOG! - After
a lot of teeth-grinding and hair-pulling, I have managed to install a
Content Management System in a special section of the site. This means
news and site updates will now be posted to a proper blog (complete
with comment system), and later I will be able to add a new forum and
wiki. The current Escapist wikis will be moved there when
they go
live.
I figure it's never too late to catch up with the 21st century. I would
have done this a while ago, but certain tech limitations prevented it.
The news and updates will now be posted at www.theescapist.com/blog
This does mean that any of you who are following the updates on the
LiveJournal feed will want to subscribe to the RSS
feed,
as I will stop updating the LJ feed after a while. I plan on keeping
the 2009 updates here on the main page for the rest of the
year
before archiving them.
(Big thanks go out to Jacob Ezzell for his help and patience, and
Stormbringer (from the Citadel of Chaos) for suggesting a
CMS and answering my myriad of questions about it.)
RPGGAMEFIND.COM
- Finding
other gamers in your area to enjoy roleplaying with has always been a
challenge, but the internet age has been making it a lot easier.
I recently received an email from the admin of RPGgamefind.com,
asking if I would help spread the word about this new networking tool.
Check it out, sign up, and find some people in your area to adventure
with!
WORLDWIDE
D&D GAME DAY -
This Saturday (May 23rd) is Worldwide
D&D Game Day! Play some D&D!
Find a WWDDGD event at a store
near you! Teach some new gamers to play! Teach some kids
to play! Start up a group at your local library!
Share the hobby, and share the fun!
(Boy how the time flies. It seems like the last Worldwide D&D
game Day was just a couple
of months ago...)
D&D
AS A SAVING THROW VS. LIFE - It's
funny the way things happen, sometimes.
I recently found the ad on the right while fooling around online. I'm
not sure where it ran, or if it's even legitimate, but it made me smile.
Then,
I received the following email, and it made me smile even more. It
wasn't until I was getting ready to post them seperately that I
realized how they were connected.
Dear Escapist,
I just recently became aware
of your site after stumbling on it while I was surfing the web.I spent what turned out to be a few hours
looking through the material and am fascinated by what you have to
present.I’m inspired by what
you’ve put together as I’ve faced many of the same obstacles over the
years.
I
was introduced to Dungeons and Dragons at the age of 12 by older family
members who had discovered it while they were in college.The game inspired me as nothing else could.I’m now 33 years old and am still a very
active gamer.
I grew up in a
small town in Minnesota.I had been
involved with D&D periodically until I was about 16 and then it
became a foundation of stability for me.
There were five of us at the
core of our group of friends.From
the age of 16 through my early 20’s many weekends were full of drunken
parties and wild times.We often
would get very much out of hand resulting in 20 plus run-ins with law
enforcement.To make things worse,
home lives for some were less than desirable.
To
this day I know D&D is what kept us together and prevented us
from
going over the edge with any of our crazier activities.When game night came around each week, no
alcohol or any other influence was wanted by anyone.The game was pure and we wouldn’t let anything
get in the way of what we could envision with our minds.The game is what pulled us away from the other
“activities”.
Over
the years each of us faced physical and emotional challenges in life
and if it wasn’t for the game I don’t think we would all be around to
talk about it.I very much believe
that D&D saved lives for some of us and kept us off a trail
leading to disaster.No matter what
was going wrong, our friends and the game were always there.
Today we all
have families and successful careers.We
can’t get together as much as we would like but still will make game
night happen a few times a year.We
often reminisce about the early days, not about the problems but about
the great adventures we had rolling dice around the table in my
parent’s basement.
We
all have faced the negative connotations about the game from parents,
friends and others many times over the years and all of us have stood
our ground on the subject because we know what it ultimately did for us.
It is really great to see
that you had the initiative and took the time to compile this
information.Thank you.
Sincerely,
Steve
Thanks
for the story and the kind words, Steve. I always love get
emails
that share fond memories of gaming, and the good things that come out
of it.
TWO GREAT
BLOG POSTS - I
read a lot of roleplaying blogs, and I'm always finding posts that I'd
like to share. I've been considering posting a list of my favorite
blogs, and maybe even listing some of the best posts of the week every
Friday, or something like that.
This time, it just happens to be two posts from Gnome Stew:
RPGs
are Engines for Making Interesting Decisions
- A discussion on the opportunity for interesting decisions in RPGs,
and how some games promote decision-making in more areas that just
combat and skill use.
If
you have a roleplaying blog that you think I may not know about - or
you've read (or written) a blog post on gaming advocacy that everyone
should read, be sure to drop me a note -
COLUMBINE
- TEN YEARS LATER - Today
marks the tenth anniversary of the day that Eric
Harris and Dylan Klebold killed 13 people and themselves in what was,
at the time, the worst act of school violence in American history.
They
weren't goth or emo or members of the Trenchcoat Mafia.
Their crime wasn't inspired by playing Doom, or Quake or Dungeons & Dragons
or Vampire: The
Masquerade, or listening to Rammstien or KMFDM or Marilyn
Manson, or watching The
Basketball Diaries or The
Matrix.
They
didn't seek out victims based on their religion or ethnicity.
They
didn't target jocks or Christians. Cassie Bernall's martyr story is a
complete fabrication.
They didn't do it because their science classes taught evolution, or
their school refused to hold mandatory prayer sessions.
In
short - the terrible killings at Columbine didn't happen because of
something that you don't like. It just happened. It was a horrible act
of savagery performed by two deeply disturbed youths who felt that they
needed to get even with the world. It is careless and irresponsible for
any of us to try to attach our own agenda to it in the hopes of
eliminating the parts of our culture that we don't like.
For the rest of us, the
questions we should be asking ourselves are these -
How much of this is
news to us, and why did it take them ten years to
tell everyone?
It's been a year and a month since we lost one
of the co-creators of the original Dungeons
& Dragons,Gary
Gygax, and today the news comes to the roleplaying community that Dave
Arneson, the other half of that creative team, has passed away.
I
didn't post anything more than a picture and a caption when Gary left
us last year, and I think that was mostly because so many others had
covered his life and contribution so well, from the blogs of some of my
close friends to Time magazine and Stephen Colbert. There wasn't much
that I could say that hadn't already been said.
Mr. Arneson's
passing, however, will probably not receive the same amount of
attention. Some have remarked that he was more of a silent
partner, and uninterested in being known for his contribution to the
game. Because of this, his name hasn't gained the same level of
recognition as Gygax's.
Regardless, both men were responsible
for a wonderful creation that inspired millions of players to create
heroes and stories, and worlds to contain them both.
It would never be possible to estimate the positive effects that Dungeons & Dragons
had on our present day culture - the friendships that were forged, the
artists and authors who became inspired, and the imaginations that were
set free - but we can make a pretty good guess that they
were great.
FETCH ME SOME LARPERS
- For a couple of years now, my daughters and I
have
enjoyed Fetch!
with Ruff Ruffman, a spoof game show
on PBS that
encourages a group of six kids to earn points by exploring and thinking
creatively. Today I read a blog
post by GeekDad writer (and friend of The Escapist)
Daniel Donahoo (who in turn found it on Purple
Pawn) about an epsiode of Fetch! that
features LARPing as the theme.
Okay,
maybe it's not LARPing as most of us know it - it's really just a bunch
of kids in costumes, running around and solving riddles and
physical puzzles. And the fact is, that's really the content
of
every other episode of Fetch!,
minus
the costumes, of course. But it's good to see LARP mentioned on a show
that promotes creative and critical thinking for kids, and in a way
that presents it realistically - as a little bit geeky, and a lot of
fun.
And who knows? It could inspire a few viewers to explore the LARP hobby
further!
The videos are below. (Watch them soon - you know how YouTube is!)
He began
blogging about playing the new edition of Dungeons & Dragons
with his son and some of his friends. (You can read the posts here - part
I, part
II, part
III, part
IV, and a
few thoughts...)
I would imagine that someone holding an important position like US Secretary of Geek Affairs
would want to have access to every available resource that would help
them serve the interest of geeks all over the country. Gee, if only
there was a website that would provide him and his readers with all
sorts of information on roleplaying advocacy, playing RPGs with kids,
and other ideas and inspirations for the positive promotion of
roleplaying.
Gosh, just think, if there weresuch a
site, he could post a link to it in his blog!
SQUARE
ONE, EPISODE FIVE - It's
been a year in the making - you've waited one entire solar cycle - but
now the wait is over. Episode five of the Square One podcast is now
available! This episode is all about finding a game group, while
staying safe and having fun at the same time.
Square
One is a podcast devoted to helping new gamers discover all of the
great things about the hobby. If you know someone who is thinking about
giving RPGs a try, let them know about the podcast! You can listen and
subscribe at www.squareonepodcast.com
WORLDWIDE D&D GAME DAY - Tomorrow
(March 21st) is Worldwide
D&D Game Day! Play some D&D!
Find a WWDDGD event at a store
near you! Teach some new gamers to play! Teach some kids
to play! Start up a group at your local library!
Share the hobby, and share the fun!
ARE THOSE THE
DUNGEONS
AND THE DRAGONS? - I found this on YouTube recently and
got a big kick out of it.:
(Pay close attention to the hands on the clock at
the end. They're
sending you a subliminal message!)
ESCAPISTCAST
EXTRA - I was recently contacted by Ed Healy
about creating content for a syndicated internet radio program called War Pig Radio.
Since I rarely pass up the opportunity to promote the site and the
cause, I agreed, and Escapistcast Extra was born.
Escapistcast
Extra is a "minicast" - a single serving portion of roleplaying
advocacy
audio - a short discussion on a particular advocacy topic, served up by
yours truly. I've made it available to anyone who wishes to add it to
their podcast or internet streaming station - all I ask is that you
leave the episode intact and complete, and notify me that you're
rebroadcasting it -
I've got a short blurb and an album art image to go with the minicast
that you are free to use as well:
Escapistcast
Extra is a "minicast" - a single-serving portion of the full-size
gaming advocacy podcast, The Escapistcast. Each installment, your host
Bill Walton discusses a different topic on the positive promotion of
the roleplaying hobby. Find out more about gaming advocacy and how you
can become involved at www.theescapist.com
The
episodes will run between 10-20 minutes, and I will include them in the
regular Escapistcast feed so that you'll be able to catch them along
with the full episodes.
The first episode, on RPGs in libraries, is ready for your listening
pleasure at:
RV PARK HOSTS
A LUAU LARP - The Desert Sun has a short
article about a Hawaiian-themed murder mystery party event
held at the Happy Wanderer RV Park in Palm Springs, California.
There's just something about the concept of a luau LARP at an RV park
that makes me really love this country.
THE FO(U)RTH
OF MARCH - Tomorrow
is GM's Day, a holiday created by gamers to pay special tribute to
those tireless, selfless souls who supply us all with so much adventure.
Like
any good holiday, it has become terribly commercial - numerous RPG
companies are offering GM's Day discounts during this entire week. (You
can find an extensive list of them at the original
GM's Day thread on ENWorld). But for those traditionalists
out there, who remember the true
meaning of the holiday, it is a time to let gamemasters know
that we appreciate all that they do for us.
So do something nice for a GM tomorrow. And if you are a gamemaster -
Happy GM's Day from The Escapist!
(It
also happens to be the first anniversary of the day we lost Gary Gygax,
so remember to pour a 2 liter of Mountain Dew on the curb for him
tomorrow.)
ASK LYNN - Lynn
Harris (journalist, essayist, and creator of breakupgirl.com)
recently gave out some refreshing advice on her MSN Lifestyle column Ask
Lynn.
A reader asks what to do about her boyfriend, who spends most of his
time playing Warhammer
and Dungeons &
Dragons, to the detriment of their relationship (and even
some of his other adult responsibilities).
I'm
sure in a lot of cases, the stock advice column answer to such a
problem would have been something along the lines of "Dump that loser
and find someone who has a real
life." But Lynn seems to have much more wisdom and savvy than that -
she remarks that she's "even impressed that your partner seems to be
kicking it old-school,
as D&D and Magic still rely on the “classic” interface
otherwise
known as "playing with people who are actually still in the same room
as you."
She even
recommends that she talk to her boyfriend about "whether you should
check this gaming thing out for yourself; perhaps, if you enjoy it,
that could be some couple-time, too."
Sure, it sounds like
Warhammer Widow's boyfriend needs a big reality check - but gamers
still get written off as worthless all too frequently. It's always nice
to see someone break that nasty habit (and recommend that they try out
the hobby, to boot!).
R.I.P. PHILLIP JOSE FARMER - The
author of the Riverworld
and Dayworld
books, Phillip José
Farmer, passed away yesterday at the age of 91. The Riverworldseries,
for which he was best known, was about a massive social experiment
where everyone who ever lived in the history of Earth was reborn on a
new world and left to rebuild new societies and cultures.
Farmer wasn't
a roleplaying author, designer, or publisher, or even a gamer (as far
as we know), but his connection to roleplaying illustrates two of the
great benefits of the hobby:
Putting
noses into books - Roleplaying games like GURPS Riverworld
have brought many new fans to books that they might not have been aware
of otherwise. I can vouch for this one personally - I knew nothing of Riverworld
or Farmer before the GURPS sourcebook came along, and I dug into the
series not long afterwards. That is one of the greatest benefits of
the roleplaying hobby - encouraging gamers to read and
discover
new books and authors.
Sharing the sandbox -
According to today's
SJGames Illuminator,
Farmer not only recognized roleplaying games as a storytelling medium,
he approved of people playing in and exploring the world he created. He
even went as far as to make GURPS
Riverworld the official 'series bible' for others who
wanted to write stories in his world. (Now if we could only get some other
authors to feel the same way about it.)
Thank you for the stories, Mr. Farmer... and for encouraging
us to create our own.
ONE OF US, ONE OF US - Thanks to our old friend Nate and
an anonymous commenter on the site feed, who both pointed me to Tim Duncan's
Wikipedia entry. Yep, it appears that he's a big ol' gaming
geek. It looks like we can add him to the
list after all.
D&D
IN THE NBA? - A friend recently pointed out a USAToday
Weekend article on the myriad of tattoo designs on NBA
players that includes this:
The Spurs' Tim Duncan can hurt
you on the court -- and in the Forbidden Forest. He
likes playing Dungeons & Dragons so much, he got a tattoo of
the wizard Merlin on his chest.
So, does anyone know if this is true? Is Tim Duncan really a
roleplaying geek? If you can confirm this story, please let me know.
ALA
TO
GIVE GAMING GRANTS - The American Library Association is
planning to issue grants to ten libraries that are "interested
in developing and implementing innovative literacy gaming services for
youth ages 10-18." This could be an excellent opportunity for anyone
interested in promoting RPGs in the library. For more information,
check out the Terra
Libris page.
GAMES
ON
THE TABLE - TimothyP
at the Games
on the Table blog gave my lil' ol' site and podcast a very
nice review
a couple of days ago. So this is a quick "thank you" to him, a
warm welcome to GotT readers, and a promise that I will check out GotT
some more when I get a little free time!
"GOLD"
EPISODE 3 IS LIVE - The
third episode of Gold,
the web series that does double damage, has just gone live at www.goldtheseries.com.
(Please
remember to watch with discretion - Gold contains
language and content that is not suitable for all audiences.)
HEADED
TO DREAMATION- This
is just
a quick reminder that I and my entire clan - both of my daughters, my
partner Paula, and
myself - are heading out to Dreamation
this weekend. We'll be there all day the 21st and 22nd,
and I'm
going to run a TOON session for kids & adults on
Sunday at
2:00pm.
If any Escapist readers are planning to attend, and you would like to
meet up, drop me a message on
the Escapist's Twitter
account. (I won't have email access
while I'm there.) If I find the time, I'll try to post some remote
Twitter updates while I'm there.
EPISODE
5 OF THE ESCAPISTCAST IS LIVE - The fifth episode of
The Escapistcast, "Schools & Studies," is now ready for
your listening pleasure at www.theescapist.com/escapistcast
GARY GYGAX:
BITTER ARCHITECT?
-
The
Daily Vidette at Illinois State University has an interesting column
about pass-it-along legends that includes a reference to D&D
co-creator Gary Gygax:
Gary Gygax,
the creator of Dungeons & Dragons, was the architect
who designed Watterson Towers. Yes, in his late twenties he sat down
and drew up the plans for the infamous twins that tower over campus. He
did so right after he finished fleshing out the rules for his cult
classic game.
He died last year a bitter man, knowing that Watterson got the credit
for his masterpiece.
That's
just one of the legends that surround the local landmark, and columnist
Brett Gould goes on to explain why we shouldn't believe everything we
hear or read in an email, nor should we pass it along to 10 friends in
our address book in the next 20 minutes to avoid something bad
happening to us.
Now, if only THIS was the worst urban legend that had ever been
circulated about Gygax and D&D...
DREAM
A LITTLE DREAMATION-
It
looks like my entire clan - both of my daughters, my partner Paula, and
myself - will be attending Dreamation
on February 21st and 22nd, in Morristown, New Jersey. I will
probably run a couple of RPG sessions for kids & adults - I
just
haven't decided which ones at the moment.
If any Escapist readers are planning to attend, and you would like to
meet up, drop me an email at
- or on the Escapist's Twitter account.
(Please note that the convention runs much longer, from February
18th-22nd, so if you go, don't miss out on half of the fun!)
Special
thanks go out to the Albrights, some good friends of ours who
offered to share a room with us - and of course, the good folks at
Double Exposure, who were kind enough to let me in at such short notice.
OGWWTBATE,
DAY 17 - It is day seventeen of Operation
Get Wil Wheaton To Blog About The Escapist. I've
heard some reports from operatives who have emailed him, including David Nett (from Gold: The Series)
and my old friend Stormbringer (organizer of the Citadel
of Chaos).
Recently, Wil made a blog post about a D&D 4e game that he
played
in, and I dropped in a comment recommending the site. But he
still
hasn't taken the bait.
We may have to ramp things up sooner than expected. Tell Unit W to stay
on alert and wait for my signal to drop the leaflets.
DARK DUNGEONS: BETWEEN THE PANELS- It's
been a long time in the works, and I am happy to announce
that
the latest installment of Random Encounter is finally up!
Twenty-five years ago, Chick Publications released Dark Dungeons,
a comic tract that followed the story of Debbie, a young girl involved
in a dangerous game of life and death. Dark Dungeons: Between the Panels
takes a look back at the creation of that tract, with interviews with
five of the characters from the story. Learn the tale between the
panels of Dark Dungeons!
CONTEMPLATING
A CHANGE- I
have recently learned that I have some new options available
to me with the
site, and I'm considering my options. I can now set up a WordPress
account and begin doing the news updates in
blog format, which will make subscribing to the feed a bit easier
&
tidier, and allow for reader comments.
I'm considering going all the
way and rehauling the site with a Content Management System, something
that will help make everything more consistent & clean. I know
very
little about this, however, and I'd really like some advice on how to
set it up and maintain it. If anyone out there is willing to help out a
complete N00B, please drop me a note at
Thanks!
HELPING
LARPERS FIND LARPS-
Writer Lizzie Stark, who gave us the
excellent Philadelphia Inquirer article Well Organized Make-Believe last
September, is putting together a tool to help LARPers find LARPs in
their area - The Massive LARP Calendar. She is using Google Calendar to
make a searchable resource of LARP events everywhere.
"GOLD" EPISODE 2 IS LIVE - The
second episode of Gold,
the web series that does double damage, has just gone live at www.goldtheseries.com.
The
story has started to build as the group prepares for the upcoming Goblins & Gold
World Tournament, and in this episode we get a brief introduction to
their competition.
(Please
remember to watch with discretion - Gold contains
language and content that is not suitable for all audiences.)
OPERATION
GWWTBATE: DAY 4 - It is Day 4 of Operation Get Wil
Wheaton To Blog About The Escapist. On Day 1, I sent an email to his
address (found here)
with a friendly request to visit the site and consider blogging about
it. Today, I also got an email from David Nett (from Gold: The Series)
informing me that he dropped him an email about his web series, and
mentioned the site as well.
I've
also been monitoring his blog for relevant posts (we're not trying to
"spam" him, after all), and the next time he posts about RPGs, I'll
make a comment suggesting the site.
So,
how about you, soldier? Have you done YOUR
part?
I'm very happy for them. Martin Ralya and company put together a
quality blog, and the attention is well deserved.
But I also want some of that action for myself. I want Wil Wheaton to mention
The Escapist on his blog.
The fact is, I have emailed Wil Wheaton on a few occasions since 2001
or so, asking if
he'd take a look at the site and maybe mention it on his, if he liked
what he saw. I've been friendly and polite, but I have never
received a response - either my emails went directly to his
spam filter, or were just lost in the massive amounts of fan email that
he probably gets daily.
Or maybe he didn't like what he saw. But I seriously doubt that. Wil
loves playing RPGs with his kids, and is all about activism in so many
ways. So it's got to be one of the other two
Therefore, I am initiating Operation
Get Wil Wheaton To Blog About The Escapist, and
encouraging Escapist readers to find any way that they can (short of
breaking any laws or inflicting property damage or injury to themselves
or others, of course*) to put this site on the Wheaton radar.
Why is this so important? Because I think the kind of exposure that
Wil's blog would bring to this site would do some great things for the
positive promotion of roleplaying games. Here are my
calculations, which I worked out on paper over coffee this morning:
I'm certain you'll agree that those are some pretty solid calculations,
right there.
I've set up a special WHEATON WHATCH notice near the top of the page,
below the left menu - it is updated constantly, and will change from
red to green on that fateful moment when our mission is accomplished.
So send those emails, write those blog comments, and send me your ideas
on how to encourage Wil Wheaton to blog about The Escapist -
Good luck, my minions!
*
It's very pitiful that we live in a time when a person has to say
things like this, but here's my legal disclaimer in plain English -
Don't do anything illegal, dangerous, or stupid and then try to say
that it was my fault. If you do, it's not my fault, it's yours, and I
cannot and will not be held legally responsible. Got it?
IS
A BAD ECONOMY GOOD FOR RPGS? - I'm
no expert on how the game industry (or ANY industry) works, or how it
reacts to a bad economy, but I've usually heard others say sales of
role-playing games can drop when the average disposable income does the
same.
This
piece from a Fox affiliate seems to point in the other
direction, however:
Remember dungeons and dragons and magic
the gathering? They're making a big comeback.
Sam
Reed is the assistant manager of Quarterstaff Games on Church
Street. He says the store had record sales
for the
holidays.
The hobby gaming craze is branching
into the younger crowds.
Reed says since families aren't
traveling as much, they're buying games as an alternative.
"It's
cheaper to stay at home, buy a board game, buy a card game.
It lasts a
little longer. You get a lot of replay out of it, versus a
trip where
you only get to go once," Reed said.
It
does make some sense - RPGs are great entertainment value, and provide
many more hours of entertainment than going out to a concert or movie
or buying a new DVD. I'm just not sure if this is a localized
phenomenon or not, and if it applies to RPGs as well as board and card
games. Does anyone have more information on this?
Consider the
harmless fantasy game, Dungeons and Dragons -- which
happens to be played almost exclusively by young males. When murders
were committed in the '80s by (1) young men, who were (2) Dungeons and
Dragons enthusiasts, some people concluded that factor (2), rather than
factor (1), led to murderous tendencies.
She's completely off on the "played almost exclusively by young males"
part, but at least she got ONE thing right...
CLERICAL
ASSISTANCE - It's
been seven years since Spellcasting
101, but I still get emails about it from time to time.
I recently recieved this one:
Bill,
I am a seminarian
studying to be an Episcopal priest. I run a bi-weekly
white-wolf game
where all players are Lutheran or Episcopal seminarians or priests.
Sometimes I feel like taking pictures and showing how evil we
are when
we are not at Eucharist or attending multiple worship services each
day. *sigh*
Spellcasting
101 was awesome. However, I am curious about your logic about
how you
became a 20th level wizard? You can play D&D forever
and not level
if all you do is roleplay. The question
is: How many orcs and
goblins have you killed? And that's just to get you to level
2. They
aren't a high enough CR to level you much higher. To be level
20,
you'd have to kill wyverns or something.
just thinking.
-Chris
Yeah, right. Like I'm going to listen to a lecture from a 0-level
cleric. What do you know
about arcane magic, anyway?
D&D
ON TO
THE BEST OF OUR KNOWLEDGE
- The Wisconsin Public Radio show To The Best of Our Knowledge
recently featured Mark Barrowcliffe, author of The Elfish Gene,
that includes a discussion of some of his most memorable Dungeons & Dragons
moments. You can listen to the episode on their site,
and it's also available as a podcast on iTunes.
The
rest of the episode is pretty good listening as well, with interviews
from biblical scholar and Lovecraft expert Robert A.
Price
(of whom I am a big fan), Spiderwick author
Holly Black, and Narnia skeptic Laura Miller.
(You can read an Escapist-exclusive exerpt from The Elfish Generight here,
by the way...)
"A CASE FOR
TABLETOP RPGS" IN THE LIBRARY -
The School Library Journal has posted an
article on the benefits of role-playing games in the library. Read more
at the Terra
Libris project.