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Main
> Archive > Dark Dungeons
| Blessed
Linkness - Special thanks to Pastor Van Nattan
of Blessed
Quietness for directing some of his readers to this
page so that they can learn the truth behind the myths and
misinformation about role-playing games. To learn more about
some of the lies and rumors you might be hearing from others
about RPGs, be sure to visit the FAQ
pages! |
DARK
DUNGEONS
Dark Dungeons
is possibly the most widely distributed pieces of anti-game propaganda
in the history of gaming. It was first produced by Chick Publications
in 1984, during the heyday of anti-RPG paranoia, and print copies
were available on request from Chick as recently as the mid-90s.
Chick Publications, headed by reclusive comic author Jack T. Chick,
also brings us booklets on the evils of everything from Catholicism
and Buddhism to Halloween and reincarnation. Chick takes
no prisoners, and isn't interested in playing nicely; they'd much
rather convert you to their narrow world view, and possibly get
you to sprinkle the world liberally with more of their pamphlets.
Dark Dungeons
has only been updated once since its first appearance in 1984,
and then it was to remove a reference describing the works of
J.R.R. Tolkien and C.S. Lewis as occult books - a move that was
possibly due to threats by the estates of both authors. The pamphlet
has been out of regular print for several years - Chick Publications
has made it available on their site at http://www.chick.com/reading/tracts/0046/0046_01.asp,
and for a sizeable donation ($750US), you can have your own custom
batch of 10,000 printed up, complete with the name of your church
or organization on the back of each.
Because
they do not normally print it, or have not issued further anti-RPG
materials to warn people away from other popular role-playing
games (Vampire would have been a perfect candidate),
one could conclude that they have eased up on the hobby - but
nothing could be further from the truth. Chick Publications is
still active against role-playing to this day. Two columns by
William Schnoebelen appear on their website - Straight
Talk on Dungeons & Dragons, written in 1984, and
Should a
Christian Play Dungeons & Dragons? - the latter written
in 2001 (and as a followup to the first). In Straight Talk,
Schnoebelen claims to have once been the witch high priest of
Lake Geneva, and contacted during that time by alleged employees
of TSR, who requested that he reality check the spells in D&D...
several years after it had already been released. In Should
a Christian..., he claims that the Cthulhu mythos and Necronomicon
are real, and that bookstore shelves "literally groan"
from the massive amounts of books on wicca and the occult - books
that were few and far between when D&D first came
along (which can only mean one thing, right?).
BETWEEN THE
COVERS
Dark Dungeons
touches many of the bases of mid-80s anti-RPG paranoia. Most of
the cliches and urban legends are here; the dark, seductive lady
who acts as DM for a group of younger players, the gamers who
identify far too much with their characters and become deeply
troubled when a character dies, the "real spells" contained
in the books, the obsessive playing at the cost of a healthy social
or spiritual life, the eventual induction into a witches coven,
and of course, the inevitable suicide. About the only legends
they miss are drugs, rape, murder, and lead figures that scream
when you throw them into the fire. But to be fair, you can only
give so much story in 21 pages.
Here is a brief overview
of the myths and misconceptions that Dark Dungeons helps
to uphold, as well as some random observations I've collected:
| Marcie,
one of the players, becomes visibly upset when her thief character
misses a poison trap and the Dungeon Master 'declares her
dead.' As she jumps up from the table, begging anyone for
help, Debbie (our pigtailed protagonist) tells her "Marcie,
get out of here.YOU'RE DEAD! You don't exist anymore." |
 |
TRUTH: The loss of a character in an RPG can be
upsetting, especially for someone who has devoted a lot
of time and effort into detailing that character. But in
a role-playing game, it is easy to avoid death - in a fantasy
styled game such as the one we can assume "Dark Dungeons"
is, there are healing and even resurrection spells to put
a character back into the action. There is always the option
of making a new character to adventure with. Also, there's
nothing to say that you can't take that character to someone
else's game and start playing again as if nothing had ever
happened at Miss Frost's house.
This raises an
interesting point that anti-game pundits often bring up
- does this quality of RPGs cheapen life to the point where
it no longer has much value to the players? Usually not
- role-playing is only a more interactive form of reading
a story, and heroes and villians die in stories all of the
time. We have had stories for as long as we've known, so
the logic just doesn't follow. If a person is so attached
to a character that they would create such an outburst,
then the correct course of action is to get them help as
soon as possible - and don't blame a game for a person's
mental and emotional problems. That doesn't do anything
to help them at all.
Note how Debbie
tells Marcie "(G)et out of here. YOU'RE DEAD! You
don't exist anymore." This is a subtle reference
to the player/character confusion that so many have accused
gamers of in the past. Since Marcie's character is dead,
Marcie herself is 'dead' to the other players of
the game, at least until the game is over.
This is not a
common practice among real-world gamers, in real-world games,
where much of the point of playing is to enjoy the company
of others. But we must remember that this comic isn't the
real world - it's the 'Chick' world.
|
| Miss
Frost, the Dungeon Master of the group, takes Debbie aside
after everyone has left the game and informs her that since
her character has achieved eighth level, she is now ready
to learn 'real' magic. Debbie asks "You mean you're going
to teach me how to have the real power?"
(in bold italic underline, for triple emphasis!)
Miss Frost responds by saying "Yes, you have the personality
for it now. |
|
TRUTH:There has been no evidence to support the
claim that any form of witchcraft, occultism, or satanism
has used role-playing games as an indoctrination tool. The
closest thing we may have is William Schnoebelen's claim
that he was approached by members of TSR to 'reality check'
the spells in the early form of Dungeons & Dragons
in the mid-70s - and judging from some of his other
claims, it's highly unlikely that he's telling the truth
on this one, either.
|
| Debbie
returns to Miss Frost's house to explain how happy she is
now that she has the real power.
As a test, she cast a "mind bondage" spell on her
father, who was trying to get her to stop playing "D&D."
Debbie's face is now twisted and sinister as she tells her
story. When Miss Frost asks what the result of the spell was,
Debbie gleefully tells her that he purchased her $200 in "D&D
figures and manuals." |
|
|
TRUTH: The game in question is no longer "Dark
Dungeons," but now "D&D." Chick has slyly
created a 'pretend' role-playing game, then begun to make
references to a real one. Either that, or he slipped up,
and forgot about this story detail.
|
| While
at Ms. Frost's house, fighting 'the Zombie,' Debbie gets a
call from Marcie. She asks Ms. Frost to tell Marcie that she
will see her later that night. |
|
| TRUTH:
There is more than one zombie in Dungeons & Dragons.
By capitalizing the word "zombie" and using
it as a singular, Chick openly flaunts his monozombistic
worldview - one that is flawed and phony. To suggest that
D&D is not polyzombistic is to deny the truth
as it is plainly spelled out for us in the Monster Manual.
(Yes,
yes, I'm joking...)
|
| Debbie
goes to Marcie's house as promised, and is told by her mother
that Marcie has "shut herself up in her room and won't
come out." She goes on to foreshadow that "ever
since her character in the game got killed, it's as though
a part of her died."
When Debbie enters
Marcie's room, she finds a terrible scene - Marcie has hung
herself from the ceiling in a room filled with fantasy posters
and figures - the apparent "smoking gun" of her
last desperate act. |
|
TRUTH:
The suicide/gaming connection has never been successfully
proven - not in any court case to date, not by the Center
for Disease Control, not by the American Association of
Suicidology, and not by any reputable source anywhere in
the world. (Click
here for citations of some the actual investigations
into the RPG/suicide connection). This will never stop people
from making the connection, however.
|
| Debbie
tells the bad news to Ms. Frost, who is unimpressed. "Your
spiritual growth through the game is more important than
some lousy loser's life." After all, "It would
have happened sooner or later. Her character was too weak."
Debbie responds by mentioning the tenet of many witchcraft
faiths - that you may do what you wish, as long as you harm
no one. "But now we have harmed Marcie," she says. |
|
| TRUTH:
Ms. Frost mentions "spiritual growth through the game"
- now, the game is not only an indoctrination tool for occultists,
but also a continuing education program in occultism. "Fighting
the Zombie" must have been a pop quiz that particular
day. (So, what happened to the folks in the dark robes standing
on the giant pentagram?)
There has never
been any evidence of occultists using D&D or
any RPG as a "spiritual growth" program (though
William Schnoebelen may say differently, since he is willing
to make any claim necessary). But that doesn't mean that
a person can't learn something from playing an RPG - it's
possible to learn many lessons in strategy, ethics, and
the repurcussions of your actions in a good game. In fact,
the potential for learning is so great that some Christians
have developed their own Christian-based RPGs (such as Dragonraid),
or modified existing games to help teach Christian lessons.
And for this, we do have real, concrete evidence.
When Ms. Frost
says "Her character was too weak," it is left
to us to decide if she is talking about Black Leaf or Marcie.
Or perhaps it's both? Once again, readers are being fed
the sort of player/character confusion that gamers are often
accused of. An actor is not the same person as the role
that they play - otherwise, John Wayne would really be a
coldblooded killer. A roleplayer is no different than an
amateur actor.
Then, Marcie
expresses her concern that her suicide is their fault -
"But now we have harmed Marcie." It is common
for people who have lost (or nearly lost) a friend or loved
one in this way to feel as it they were to blame - maybe
if they had paid more attention, or been at the right place
at the right time, things wouldn't have turned out the way
that they did. I can speak on this from personal experience.
Here, Debbie is doing the same thing that a real person
confronting a real suicide would do - but the implication
is that the game made them do it. If only she had been playing
Chutes & Ladders instead of "fighting
the Zombie," it might have been easier to pull herself
away.
|
| Ms.
Frost, angry with Debbie's weakness, grabs her roughly and
tells her that she had "better let Elfstar take care
of things." Debbie responds by saying "I don't want
to be Elfstar anymore. I want to be Debbie." |
|
| TRUTH:
More player/character confusion - Ms. Frost wants Debbie's
D&D character to take over for her and forget all
this nonsense about some "lousy loser's life."
Sort of like how Gary Coleman handles all of his life's
situations by letting Arnold Jackson take the wheel for
a while. "Whuzyoutalkinbout, Ms. Frost?"
|
| Distraught
with her situation, Debbie sits under a tree. When her friend
Mike approaches to find out what's wrong, Debbie utters a
profanity in disgust. To protect our innocent minds from such
filth, Chick abbreviates it in the text - S.O.B. |
|
| TRUTH:
Why Chick would want to put such vulgarity in his comics,
when they are supposed to be guiding people to goodness
and purity, is beyond me.
(Yes,
I'm joking again. There are times when you HAVE to joke,
just to stay sane...)
|
| Mike
encourages Debbie to go to a meeting that afternoon to see
a speaker who "came out of witchcraft" and "knows
what (she's) up against." |
|
| I
have no real rebuttal here, I just wanted to point out Mike's
varsity jacket, square chiseled jaw, and the part in his
hair that you could set your watch to. You wouldn't expect
a speech like this from a pimply-faced kid with Coke-bottle
glasses and a Star Wars t-shirt, would you?
|
| The
(unnamed) speaker explains that they will be collecting D&D
materials, along with rock music, charms, and anything else
creepy, spooky, and altogether ooky, in order to put them
into a big pile and burn them. |
|
| In
the first printing of Dark Dungeons, this particular
panel included a footnote that has since been removed. The
words "occult books" had a double asterisk next
to them, and the corresponding note below read "Including
C.S. Lewis and Tolkien, both of which can be found in occult
bookstores."
The story behind
this footnote is detailed in Secrets
of Dark Dungeons by P.D. Magnus, which tells us that
the bit about Lewis and Tolkien was submitted to Chick by
a man named John Todd - a preacher who "claim(ed) to
have been an important figure in international witchcraft
before his salvation" and often spouted rants and sermons
about massive satanic conspiracies. (Sound familiar? It
seems Chick always keeps the same sort of company.)
This character's
image could even be modeled after Todd, who appeared in
an early Chick comic, "Spellbound" (which you
can read here).
His dark history and insane messages are far too colorful
to be detailed here - for more information on John Todd,
be sure to check out his wikipedia
listing.
Strangely enough,
the footnote was removed by Chick Publications because their
policy is that they "must be able to prove what is
printed by more than one source." What sources did
they use, then, to prove that role-playing games make innocent
kids kill themselves?
|
| As
the speaker casts the demons out of Debbie, she gives her
(capital L!) Life to Jesus, and asks Him to be in charge of
everything, "not that lousy D&D manual." |
|
| TRUTH:
As a guide for life, D&D manuals would indeed
be "lousy" - unless you happen to have a Shambling
Mound in your backyard, and you need to know how to get
rid of it.
They are not
guides for life, they are guides for a game. No one should
decide anything in their life based on something in a D&D
book, and truthfully, no one does.
|
| The
"filth of Satan" is stacked into a pile and set
alight. As the fire rages and parishoners stand around chanting
and singing, Debbie thanks the Lord for setting her free. |
|
TRUTH:
There were probably some classic Ral Partha figures in that
pile. And some of those great old modules like Expedition
to the Barrier Peaks, and some of those old Dragon
magazines that had Wormy comics in the back... *sniff*
|
FURTHER READING
Can't get enough Dark
Dungeons? Then here are some more sites that may sate your
craving:
Dark Dungeons: Between the Panels:
The official Escapist Dark Dungeons spoof. An interview with some of
the main characters from the original comic in a 25th anniversary
tribute.
Mystery Science Theater 3000 Presents: Dark Dungeons:
Mike and the 'bots take on the Chick tract. This one has been
floating around the internet for quite some time, and because
of that, it can be found on numerous sites with various formats.
This
one looks good, with photos of the cast during the intro and
closing - you just have to tolerate a little MIDI music on the
opening page. This
one is pretty nice, too. This
one isn't quite as pretty, but good if you'd rather scroll
than click through each page. There are many more, but these should
just about cover it.
Mike:
"Plus, the women outnumber the men" Crow: "Well, it IS a
'Chick Tract'..."
PvP: Jesus Kills!: The
online comic strip PvP takes a stab at Chick in general with
this all-things-reversed parody of Dark Dungeons.
After it was first published, cartoonist Scott R. Kurtz
added a lengthy statement about his afterthoughts regarding
the strip. Both are worth a look. (Note: This
page and the strip have been missing from the PVP site for some
time now. The link here is to an archived copy of the original
page as it appeared in February of 2001.)
Dork Dungeons:
from Chyx Publications. Lots of coarse language and adult humor.
It made me chuckle more than once. Includes a commentary, and
a side-by-side comparison to the original comic.
Darque
Dungeon: A parody on the goth scene. More coarse
language, adult humor, and references to Livejournal. Please
click with discretion.
Secrets
of Dark Dungeons: (mentioned above) Paul Magnus'
interesting commentary on John Todd, a hate-and-fear preacher
from the late 1970's, and the man responsible for some of the
content in Dark Dungeons. The statement accusing
C.S. Lewis and J.R.R. Tolkien of being "occult" authors has
been removed from a later edition of DD... this page
explains why.
Darkest Dungeons:
An upcoming tabletop roleplaying game based on the
fantasy world presented in the Dark Dungeons comic,
where role-playing games are so dangerous that the players are
lucky to get out of them with their lives. "It's your
fault Black Leaf died..."
If you know of any other
sites/tributes/parodies that I have missed, please let me know and
I'll put them up.
Thanks for reading, and
look out for the Zombie,
wjw - March, 2007
Sources -
Jack T. Chick,
"Dark Dungeons" - http://www.chick.com/reading/tracts/0046/0046_01.asp
William Schnoebelen, "Straight Talk on Dungeons
& Dragons" - http://www.chick.com/articles/dnd.asp
William
Schnoebelen, "Should a Christian Play Dungeons & Dragons?"
- http://www.chick.com/articles/frpg.asp
Paul Magnus, "Secrets of Dark Dungeons" - http://www.fecundity.com/pmagnus/darkdung.html
Contributors:
Berislav Lopac (PvP link), Jason McCartan (who led me to Arthur
Boff's site), and the kind person who sent me the MST link (sorry,
I seem to have misplaced your e-mail).
This document is a work
in progress, and is in no way complete as you see it here.
If I have left something out, or missed an important point, it is
imperitave that you, the reader, bring it to my attention.
All contributors will receive credit for their contributions at
the end of the document.
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