Below is
the current CAR-PGa Literature List in web format.
If you would prefer to download and/or print the Literature
List, you can do so at the links below.
To save these files on Windows machines, right click
the link and choose SAVE AS from the menu that appears.
Literature
List in MS Word (DOC) format
Literature
List in ASCII (TXT) format
CAR-PGa Literature List
This is only
a partial listing of the resources on hand. Ask about
any specific subjects on which you may need help. We
currently have about twelve filing cabinet drawers full
of all sorts of material relating to role-playing games.
Except where noted, these are available from CAR-PGa;
however with many of them you can usually save time,
if not money as well, by trying your nearest academic
library first.
COURT CASES
Full text of appellate decision
Criminal
Cases, "D&D Defense" (all unsuccessful)
Missouri
v. Molitor, 729 S.W. 2d 551 (1987). Thomas Radecki's
"perception" of a RPG/murder connection is
not admissible as evidence. 5 pages.
People of
New York v. Daniel E. Kasten, 573 N.Y.S. 2d 731 (1991).
Murder. 2 pages.
Sean Richard
Sellers v. State of Oklahoma, 809 P. 2d 676 (1991).
Multiple-murder. Radecki and Pulling admitted as "expert
witnesses" to no avail. 14 pages. 112 s. Ct. 310
(Death sentence upheld by Supreme Court and carried
out). 1 page.
State of
Louisiana v. Bryan Wayne Widenhouse, 582 S. 2d 1274
(1991). Murder. 14 pages.
State of
North Carolina v. Jeffery Karl Meyer, 412 S.E. 2d 3398
(1992); and State of North Carolina v. Mark Edward Thompson,
401 S.E. 2d 385 (1991). "Ninja killing" during
robbery. Separate trials. 8 pages for Meyer; 9 pages
for Thompson.
State of
Ohio v. William R. Anderson, no citation number in this
1992 case found (Lexis 1013). Aggravated robbery. 9
pages.
State of
Wisconsin v. Daniel R. Dower, 412 N. W. 2d 902 (1987).
Murder. 3 pages.
United States
of America v. Mark L. Patrick, 935 F. 2d 745 (1991).
Kidnapping does not lend itself to blaming games either.
3 pages.
Regulatory
Agency and Civil Court Action
Cook v. Cub
Foods, Inc. 99 F. Supp. 2d 945 2000 UY.S. Dist. Plaintiff
claimed D&D drawings on bulletin board constituted
attack on his religious beliefs. Court ruled that D&D
was religiously neutral and found for the defendant.
9 pages.
State of
lllinois Department of Professional Regulation v. Thomas
E. Radecki, 91-6666-LEG. Consent decree suspending medical
licenses for "immoral conduct of an unprofessional
nature with a patient." Later made permanent. Radecki
was a major anti-gamer in 1980s. 3 pages.
Steve Jackson
Games, Inc. v. United States Secret Service, 816 F.Supp.
432. First peacetime prior censorship case in U.S. history,
and resulted in illegal destruction of publishing equipment.
Award of only one-quarter actual damages was sustained
on appeal. 13 pages, (original trial only).
Watters v.
TSR, Inc, 715 F .Supp. 819 (1989). Court rules no connection
between RPG and suicide. 11 pages. (Both original trial
and appellate decisions.)
Weinstein
v. Friedman, 94 Civ. 6803 (LAP). RPG not evidence that
one who played was likely to become a terrorist, but
merely "enjoys mentally challenging activities."
28 pages.
SCHOLARLY
PUBLICATIONS
Abyeta, Suzanne
and Forest, James (1991, December). Relationship of
role-playing games to self-reported criminal behaviour.
Psychological Reports, 69, 1187-1192. Garners are lower
in criminal tendencies than rest of population. 6 small
pages.
Bay-Hinitz,
April K.; Peterson, Robert F.; and Quilitch, H. Robert
(1994, Fall). Cooperative games: a way to modify aggressive
and cooperative behaviors in young children. Journal
of Applied Behavior Analysis, 27(3), 433-446. Four and
five year olds have less behavior problems after cooperative
games, enjoy them more, and even start modifying rules
of competitive games to make them cooperative. 14 pages.
Blackmon,
Wayne D. (1994, Fall). Dungeons and Dragons: the use
of a fantasy game in the psychotherapeutic treatment
of a young adult. Journal of Psychotherapy, 48:4, 624-632.
Use of RPG to bring suicidal schizoid who resisted conventional
therapy to an ability to relate to others and self.
9 small pages.
Borges, Silvia
(August 1994). RPG, a clinical approach. Author's English
translation of speech at Wunderblock Centro de Estudos,
Rio de Janeiro. Use of RPG in making contact with and
treating street children. 5 pages.
Bromley,
David G. (1991, May-June). Satanic cult scare. Culture
and Society, 55-66. Overview of the satanic panic movement
from a Virginia Commonwealth University sociologist.
12 pages.
Cardwell,
Paul, Jr. (1994, Winter). Attacks on role-playing games.
Skeptical Inquirer, 157-166. Overview of the attacks
on RPG. 9 small pages.
Carroll,
James L and Carolin. Paul M. (1989. June). Relationship
between game playing and personality. Psychological
Reports. part 1, 705-706. Simón replicated in
Central Michigan University study comparing gamers to
non-gamers. 2 small pages.
Carter, Robert,
and Lester, David. (1998, February). Personalities of
players of Dungeons & Dragons. Psychological Reports,
82(1), 182. Gamers' tendency to suicide no different
from rest of population. 1 page.
DeRenard,
Lisa A. and Kline, Linda Mannik (1990). Alienation and
the game Dungeons and Dragons. Psychological Reports,
66. 1219-1222, Gamers diverge from peer-culture in mass
media awareness, but not in more significant aspects.
4 small pages.
Fine, Gary
Alan (1982). Legendary creatures and small game playing
culture: Medieval lore in contemporary role-playing
games. Keystone Folklore, 11-27. How RPG preserves folklore
and generates its own within individual game groups.
17 small pages.
Gribble,
Nathan (1994). Munchkin examined. Interactive Fantasy
(2), 101-108. Children don't play as Munchkins [a game
term for hack 'n' slash, disruptive players], but do
play differently from adults. 8 small pages.
Hicks, Robert
(1989, September). Satanic cults: a skeptical view of
the law enforcement approach. Richmond, VA: Department
of Criminal Justice Services. A criminologist looks
at police handling of satanic panic and effect on constitutional
rights. 34 pages.
Hicks, Robert
(1989, November). Dungeons, dmgons, witches, censors,
and librarians: a Satanic brew. Richmond, VA: Department
of Criminal Justice Services. Criminologist's speech
to Intellectual Freedom committee, Virginia Library
Association. Satanic panic as it affects libraries and
freedom to read. 22 pages.
Hicks, Robert
(1989, December). None dare call it reason: kids, cults,
and common sense. Richmond, VA: Department of Criminal
Justice Services. A criminologist looks at satanic panic.
25 pages.
Holinsworth,
Mark S. (1995). Walk a mile in someone else's shoes.
Interactive Fantasy (4), 52-58. Teaching ethics and
morality through RPG. 7 small pages.
Hübner,
Martina (1995). Fantasy-Rollenspiel- ein kreative Medium
zur Gewaltprävention? München: Aktion Jungendschutz.
Booklet by government social pedagogue on using RPG
to prevent violence in youth. 82 small pages in German.
Lancaster,
Kurt (1994, Fall). Do role-playing games promote crime,
satanism and suicide among players as critics claim?
Journal of Popular Culture, #23, 67-79. Satanism depends
on individual definition, but no evidence for crime
and suicide. 13 pages.
Lanning,
Kenneth V. (1989, October). Satanic, occult, ritualistic
crime: a law enforcement perspective. Quantico, VA:
National Center for the Analysis of Violent Crime. Satanic
panic viewed by an FBI Supervisory Special Agent and
Academy instructor. 11 pages.
Leeds, Stuart
M. (1995). Personality, belief in paranormal, and involvement
with satanic practices among young adult males: dabblers
versus gamers. Cultic Studies Journal 12:2, 148-165.
Comparison of role-playing gamers, avowed Satanists,
and neither. Gamers and neithers showed no differences
while Satanists did not resemble either, concluding
RPG would make a poor recruiting tool for Satan worship.
18 small pages.
Cardwell,
Paul, Jr. (1999). Comment on Leeds (1995). Cultic Studies
Journal, 16:2, 197-203. Critique of the Satanic and
Fantasy Envelopment (SAFE) test, which can score a gamer
as satanic dabbler strictly for gaming activity, with
no satanic features present. Used by Leeds, it produced
results quite different from the two standardized tests
used in the study. (Belief in God counted as satanic!).
7 small pages.
Malcolm,
Andrew P. (1994). Role-playing and dyslexia. Interactive
Fantasy (2), 109-112. Using the learning possible in
RPG to circumvent dyslexia. 4 small pages.
Martin, Daniel
and Fine, Gary Alan (n.d. [last reference 1990]). Satanic
cults, satanic play: is Dungeons & Dragons a breeding
ground for the devil? [also appears as a chapter in
Richardson, James T ., Best, Joel, and Bromley, David
G. (eds.) (1991). Satanism Scare.] Examination of charge
that RPG is a recruiting device for Satanists, concluding
it is not. 28 pages.
Myers, David
(1992, November). Simulating the self. Play & Culture,
420-440. Effect of character-generation rules in specific
game systems on the nature of the player's characters,
independent of the way the player plays the character
in a game. 21 pages.
Oliver, Martin
(1995). Circle stands unbroken. Interactive Fantasy
(4), 59-67. Breaking sexual stereotypes in RPG. 9 small
pages.
Phillips,
Brian David (1995). Foreign language education and role-playing
games. Interactive Fantasy (3), 96-103. Using role-playing
games in the subject language to teach that language.
8 small pages.
Rosenthal,
G. T.; Soper, Barlow; Folse, Earl J.; and Whipple, Gary
J. (1998, February). Role-play gamers and national guardsmen
compared. Psychological Reports, 82(1), 169- 170. No
significant differences found. 2 pages.
Simón,
Armando (October 1987). Emotional stability pertaining
to the game of Dungeons & Dragons. Psychology in
the Schools, pp 329-332. A clinical psychologist uses
the Cattell 16 PF test to show garners are perfectly
normal emotionally, comparing new and veteran gamers.
4 small pages.
Simón,
Armando (1998). Emotional stability pertaining to the
game of Vampire: the Masquerade. Psychological Reports,
83(2), 732-734. Replication of above for Vampire players.
3 small pages.
Starker,
Steven (1979, January). Fantasy in psychiatric patients:
exploring a myth. Hospital & Community Psychiatry,
30:1, 25-30. Rather than getting lost in fantasies,
psychiatric patients generally suffer from too little
fantasy. 6 pages.
Tole-Patkin,
Terri (1986, Summer). Rational coordination in the dungeon.
Journal of Popular Culture, 1-14. Introduction to RPG
from a sociological viewpoint. 14 small pages.
Zayas, Luis
H. and Lewis, Bradford H. (1986, Spring). Fantasy role-playing
for mutual aid in children's group: a case illustration.
Social Work with Groups, 53-66. A study of the use of
RPG in treating disruptive-behavior problems by the
cooperation required in playing. 14 small pages.
UNPUBLISHED
SCHOOL PROJECTS
Gagne, Kenneth
A. (2001, April). Moral panics over youth culture and
video games. Worcester Polytechnic Institute. Similarities
in public reaction to rock 'n roll, comic books, Dungeons
& Dragons and video games when new. 35 pages.
Hall, Alex
(1988, April). An investigation into the value of fantasy
role-playing games as a strategy in developing children's
creative writing. University of Nottingham paper on
a classroom study. Gamers had a marked increase in writing
ability, vocabulary , structural organization, and socialization
over control group. 11 pages.
Hughes, John
(1990). Therapy is fantasy: role-playing, healing, and
the construction of symbolic order. Australian National
University honors paper in medical anthropology on the
use of RPG in the self-treatment of clinical depression.
23 pages.
Kallam, Michael
L. (1984, May). Effects of simulation game play upon
oral language development and internalization of locus
of control among mildly handicapped adolescents. Oklahoma
State University. Significant improvement over control
group found. 88 pages.
Nunis, C.S.
(n.d. [last reference 1996]). How are we going to get
out of this? .University of Memphis. Gamers are indeed
deviant by using "collaborative learning methods
and cooperative social problem-solving strategies...
as well as idealistic lack of prejudice, sexism, homophobia,
or bigotry." 9 pages.
Tremlett,
Jim (1995, Summer). Garners & gaming: an ethnographic
survey of male role-playing game enthusiasts in and
around Athens, OH. Ohio University. Examination of stereotypes
about gamers versus reality: positive stereotypes are
true, negative ones are either untrue or greatly exaggerated.
31 pages.
Walton, William
J. (l995, December). Role-playing games: their stigmas
and benefits. Wilmington College. RPGs "are a harmless
and occasionally beneficial mode of entertainment that
has been misrepresented in the past. " 29 pages.
Zane, Denyse
J. (n.d. [last reference 1995]). Do role- playing games
cause aberrant behavior and suicide? Riverside Community
College. Evidence is to the contrary. 11 pages.
GAME PERIODICALS
ARTICLES
Acres, Mark
(n.d.). Saturday nights at the parsonage. Dragon reprint.
RPG as church youth activity. 2 pages.
Blocksom,
Rita (1985, February). Dungeons & Dragons as a coping
strategy .Dragon, 15-16. Private school director examines
popularity of RPG among talented/gifted students. 2
pages.
Carden, Janet
(1988, Fall). Guidelines for RPG play. Familiar, page
18. An article on ethical playing. 1 page.
Collins,
Arthur W. (1980, September). Reflections of a Real-Life
Cleric. Dragon, #41, 6-8. United Methodist minister’s
essay on the theological aspects of RPG. 2 pages.
Hickman,
Tracy Raye (1989, July). Ethics of fantasy. Gateways,
July 1989, 32-36. Christian fantasy author discusses
RPG from both viewpoints. 5 pages. Computer printout
of two additional parts, 7 and 8 pages.
Sampson,
Judith (1982, September). Adventuring with shaky hands.
Dragon, #53, (page unstated). Playing RPG despite cerebral
palsy. 1 page. .
CAR-PGa PUBLICATIONS
General
Cardwell,
Paul, Jr. (1992, April). But no one attacked Fantasia.
CAR-PGa Newsletter, page 1. Parallels between Walt Disney's
Fantasia and RPG, noting no one attacked Fantasia despite
the same features for which they attacked games.
Cardwell,
Paul, Jr. (1993). Role-playing games and the gifted
student. Analysis of how RPG can be used in talented/gifted
curriculum. Covers a couple dozen each academic subjects
and learning skills aided by these games. (This is an
update of a paper submitted earlier but published in
(1995). Role playing games and the gifted student. Gifted
Education International, 39-46.) 8 pages.
Cardwell,
Paul, Jr. (1997, August). Is alignment really necessary?
CAR-PGa Newsletter, page 1. Argues no one has alignment
in real life, but a conflict of loyalties; game characters
should be equally complex.
CAR-PGa (1988,
1989, 1990). CAR-PGa Annual. Bonham, TX: author. A good
source of early anti-game material including anti-game
police manuals that were to be kept secret from the
citizens libeled in them. CAR-PGa stopped publishing
these when the annual accumulation reached half a filing
cabinet drawer. $15 each. Binder cover $1.50 (all three
years will fit into one cover).
CAR-PGa (2001).
Two surveys. Bonham, TX: author. The first is a 3-page
questionnaire for Role-Playing Games as an Academic
Subject (see Ongoing Projects), to get RPG accepted
as a valid part of contemporary culture studies on the
college level. The second is a sociological survey of
female gamers. 4 pages.
CAR-PGa (1998).
What is CAR-PGa? Bonham, TX: author. A basic introduction
to the research network for the avid gamer. 2 pages.
CAR-PGa (1996).
What are role-playing games? Bonham, TX: author. A basic
introduction to role-playing games and CAR-PGa for the
non-gamer. 2 pages.
Diniz, Omar
(1994, May). RPG as auxiliary in psychotherapy. CAR-PGa
Newsletter, page 1. Ideas on how RPG can be used in
therapy.
Freeman,
Jeff (1995, February). Civic duty. CAR-PGa Newsletter,
page 1. Public interest activities gamers can do as
gamers for public relations benefit.
McGilvray,
Cameron (1998,April), How a straight white upper-middle-class
male found gender balance. CAR-PGa Newsletter, page
1. Thoughts on involving more females in RPG.
Peters, Helen
(1995, June). Married to a mundane. CAR-PGa Newsletter,
page 2. How to survive marriage when only one is a gamer.
Peters, Helen
(1997, November). Winning races. CAR-PGa Newsletter,
page 1. Argues that there are no evil species, only
individuals regardless of species.
SETTING THE
RECORD STRAIGHT ON...
(SRS)
A point-by-point
examination of anti-game publications.
Allen, Ray
(1990). Teen Suicide Prevention. Grand Prairie, TX:
American Cultural Traditions, Inc. While the publisher
is defunct, the booklet has some excellent material
on the subject and as a result is widespread in suicide
prevention operations. However, it also has some major
errors, particularly regarding RPG and its alleged relationship
to juvenile suicide. 32 small pages; SRS 9 pages.
Dear, William
(1984). Dungeon Master. Boston: Houghton Mifflin. Research
so far shows that Dear's press conference grandstanding
during the disappearance of Dallas Egbert in August-September
1979 was the origin of the attacks on role-playing games,
as none have been found before that date. Original not
available through CAR-PGa (try used book stores, libraries,
or interlibrary loan). SRS 10 pages.
del Re, Michele
C. (1989, January-March). Fantastiche cacce e autentiche
morti. Critica Sociologica, 24-41. Straight B.A.D.D.
party line got into a scholarly journal, although they
had to leave the country to do it. SRS based on reply
which was accepted, but never published, by Critica
Sociologica. 18 small pages; SRS 12 pages.
Douse, Neil
A. and McManus, I. C. (1993, November). Personality
of fantasy game players. British Journal of Psychology,
505-509 .Partly successful attempt to get anti-game
study into a scholarly publication. Despite flawed methodology
and ridiculous presuppositions (that hospital patients
constitute a normal social population), the authors
still had to conclude games were harmless. 7 small pages;
SRS 6 pages.
Pulling,
Pat (1988). Interviewing techniques for adolescents.
Richmond, VA: B.A.D.D. This was part of their program
to indoctrinate police to believe that role-playing
games are a criminal activity. 10 pages; SRS 13 pages.
Pulling,
Pat (1989, plus later additions). Items which should
be listed on a search warrant. Original list is from
Pat Pulling's The Devil's Web but has been enlarged
by unknown sources (not excluding Pulling) and widely
circulated in the police "cult awareness seminar"
dog and pony shows. It is a scavenger-hunt list and
has no relevance to any crime, but it is taken seriously
in these tabloid courses. 2 pages; SRS 9 pages.
Pulling,
Pat (n.d. [last reference is 1985]). Law enforcement
primer on fantasy role-playing games. Richmond, VA:
B.A.D.D. This pamphlet is the first of B.A.D.D.'s attempts
to indoctrinate the police to persecute garners under
color of law. 12 pages; SRS 8 pages.
Schnoebelen,
William (1989). Straight talk on Dungeons & Dragons.
Ontario, CA: Chick Publications. Ultrafundamentalist
(he believes fairy tale magic is real) attack on RPG.
4 pages; SRS 7 pages.
White, Richard
(1992). Dungeons & Dragons: adventure or abomination?
Virginia Beach, VA: Christian Broad- casting Network.
Despite its date, most of the material is from the early
1980s game-bashing. 4 pages; SRS 5 pages.
CURRENTLY
IN PROGRESS OR ONGOING
Cardwell,
Paul, Jr .The Attacks on role-playing games: another
pool table for River City. A book-length study of the
attacks on RPG, their history and refutation. Looking
for a publisher.
CAR-PGa (ongoing).
Information packet of: What is CAR-PGa, Literature List,
membership form, and a CAR-PGa Newsletter. 57¢
or two IRC.
CAR-PGa (ongoing).
Media bias. A paragraph by paragraph study of the mass
media coverage of RPG. Over 600 articles examined so
far show an anti-game slant with over 4.6 times as many
majority anti-game articles as pro-game; and 1.8 times
as many anti-game as pro, neutral, and no majority combined.
Currently 93 pages; abstracts 37 pages; tabulation 28
pages. Specific data (by period, medium, etc.) on request.
CAR-PGa (ongoing).
Survey on role-playing games as an academic subject.
Constantly updated as new returns are received. Currentlyat
60 pages.
CAR.PGa (ongoing).
The "Trophy List" Exposed. An examination
of anti-gamers' case histories, giving the real reasons
for these tragedies. Over half lack enough information
to research (and help on those would be appreciated),
none were caused by games, and around 5% never played
the games at all, yet still are claimed. 28 pages with
citations; 9 pages just basic names, places, dates,
outcome, and explanations of probable causes. 154 cases,
204 individuals investigated, 42 cases, 68+ individuals
not enough data to investigate.
Schnoebelen,
William (2001). Should a Christian play Dungeons &
Dragons? .Ontario, CA: Chick Publications.. Revision
of Straight Talk with extensive ad hominem against Jeff
Freeman and Mike Stackpole. 34 pages, SRS unknown number
.
GAMA (Game
Manufacturers) PUBLICATIONS
GAMA (n.d.).
Retailer survival kit. Plano, TX: author Leaflet for
retailers to use in public relations. 4 pages.
GAMA (1988).
Introduction to adventure games. Piano, TX: author.
A general-audience introduction to RPG. 4 pages.
Godfrey,
Wayne (1997). How to deal with parents. Cordova, AL:
Game Manufacturer's Association {GAMA). Leaflet for
game dealers. 4 pages.
Millians,
David (2000). Games in Education. Scottsdale, AZ: Game
Manufacturer's Association (GAMA). Two booklets on games
in school curriculum.
Stafford,
Greg (1988). Games don't kill. Plano, TX: GAMA. Refutation
of Geraldo Rivera's 12-13 October 1987 attack on RPG
shown on Entertainment Tonight TV show. 8 pages.
OTHER MEDIA
Canadian
Bookseller (1990, June). Role-playing games, creative
sidelines or dangerous obsessions?, author. Games as
a bookstore sideline. 1 page.
Millians,
David (1996, Summer). Classroom games. Games & Education,
page 4. Designing and using RPG in class-room curricula.
1 page.
Parviala,
Hannele (1993). Cyberpunk naiselle: Nainen roolipelaajana
ja Roolipellissä. Tyyris Tyllero 2/93, 12-16. Differences
in playing styles between male and female role-players.
Coverage not limited to the cyberpunk game setting.
5 pages in Finnish.
Phillips,
Brian David (1995, Summer). Methodology for using RPG
in English conversation classes. Games & Education,
2-3. Using RPG to develop fluency in English as second
language (in Taiwan). 2 pages.
Powers, Ron
(1984, June 17). [untitled]. Sunday Morning, CBS-TV.
Pat Robertson's methods in attacking RPG are condemned.
2 pages.
Shupe, Anson
(1998, March 9). Pitchmen of the Satan scare. Wall Street
Journal, A12. Anthropologist looks at money-making aspects
of satanic panic. 1 page.
Stackpole.
Michael A. (1989). Game hysteria and the truth. author.
A study and refutation of the attacks on RPG, primarily
those from B.A.D.D. 38 pages.
Sutton, Roger
(1984, November). D&D phenomenon, "In the YA
Corner" column, from SLJ School Library Journal,
page 82. Use of RPG in stimulating library use by youth,
by a Chicago branch librarian.
CORRESPONDENCE
Jaffe, Rona
(1989) (personal communication to Paul Cardwell, Jr.).
Refutation of Thomas Radecki's assertion that her novel,
Mazes and Monsters is a documentary .1 page.
Lips, Thomas
J. (1993, September 15) (personal communication to Jennifer
Clarke Wilkes). No evidence of game/ suicide connection,
by mental health consultant, Health & Welfare Canada.
3 pages, plus one-page abstract of Simón D&D
paper.
Mercy, James
A. (1988, June 8) (personal communication to Paul Cardwell,
Jr.). No evidence of game/suicide connection, by Chief,
Intentional Injuries Section, Centers for Disease Control.
1 page.
Sellers,
Sean (1990, February 5) (personal communication to Mike
Stackpole). Still opposes RPG, but denies D&D involved
in his crimes. 2 pages.
SATIRE
Clarke Wilkes,
Jennifer (1994). Blood on the board. Bonham, TX: CAR-PGa.
A satire on the mass media coverage of RPG as if chess
were a new game. 2 pages.
Gaderister,
Manuela (1997, March). Handbuch für Heldinnen.
Windgeflüster, No.16, pages unstated. A humorous
look at advantages of playing a female player's character.
4 pages in German. Handbook for heroines, English translation
by Carsten Obst and Paul Cardwell, Jr.,
PERIODICALS
CAR-PGa Newsletter,
1127 Cedar, Bonham, TX 75418. Monthly newsletter of
the Committee for the Advancement of Role-Playing Games.
Articles, new products for the coming month, new documents
on RPG received during the previous month, convention
schedule, $10.00 North America, $13.50 rest of world,
per year.
Games &
Education, Paideia School, 1509 Ponce de Leon Ave.,
Atlanta, GA 30307. Semi-annual newsletter for teachers
on using RPG as curriculum. Free (thanks to grant from
GAMA). Available in print or Internet.
ORDERING
These works
are available from CAR-PGa at the rate of 15¢ per
page (small pages are two pages to a sheet and count
as a half-page, rounded up to the nearest whole number).
The rate covers only copying and postage, so we have
to have one first-class stamp in addition (IRC if outside
U.S.). Any contributions in excess of this will be welcome
and help defray research costs. Except for the following,
are all available from CAR-PGa, 1127 Cedar, Bonham,
TX 75418.
NOT AVAILABLE
THROUGH CAR-PGa
In addition
to these works, there are several books on the subject
of value. You can get them at bookstores or on Interlibrary
Loan at your library. Some may be out of print and will
require a used book store and/or luck.
Albrecht,
Bob, & Stafford, Greg (1984). Adventurer's handbook.
Reston, VA: Reston. $9.95. Originally a book to teach
RPG to children, this is still the nearest thing to
a bare-bones basic RPG for complete beginners. It assumes
the player will go on to the standard RPG. Short of
finding one at a used-book store, we have the known
supply, so while supply lasts only.
Carlson,
Shawn, & Larue, Gerald (1989). Satanism in America:
how the devil got much more than his due. El Cerrito,
CA: Gaia. $12.95 paperback. A shorter (and cheaper)
coverage of the subjects in Richardson, Best, and Bromley.
Appendixes by Robert Hicks, Supervisory Special Agent
Kenneth V. Lanning, and Michael Stackpole
Fannon, Sean
(1995). Fantasy role-playing gamer's bible. Rocklin,
CA: Prima. $19.95 paperback. Basic introduction to role-playing
games.
Gygax, Gary
(1989). Master of the game. New York: Perigee/Putnam.
$9.95 paperback. How to improve RPG playing, a generic
approach.
Hicks, Robert
D. (1991). In Pursuit of Satan: the police and the occult.
Buffalo, NY : Prometheus. $23.95. The satanic panic
from the law enforcement perspective. Hicks is with
the Virginia Department of Criminal Justice Services.
Ideas (1991,
May 29). Dungeons and Dragons. CBC, ID 9190, C$5.00
(from CBC, Box 500, Station A, Toronto, ON M5W IE6).
Canadian radio network documentary.
Kathe, Peter
(1987). Struktur und function von fantasy-rollenspielen.
Herausgeber: Club für Fantasy- und Simulationsspielee.
V. Price unknown. Basic introduction to RPG. In German.
Matelly,
Jean-Hugues (1997). Jeu de Rôle. Toulon: Presses
du Midi. Commandant, Section de Recherches, Gendarmerie
de Nimes. Examines RPG. In French.
Richardson,
James T .; Best, Joel; and Bromley, David G. (eds.)
(1991). Satanism scare. New York: Aldine de Gruyter.
$44.95 ($24.95 in paperback). The best single book on
the subject, an anthology of papers by leaders in their
fields.
Victor, Jeffrey
S. (1993). Satanic panic. Chicago: Open Court. $16.95
paperback. Small coverage of RPG but good overview of
the phenomenon, particularly from the folkloric and
sociological bases of these beliefs.
Zocchi, Lou
& Sharon (1983). How to run a gaming convention.
Gulfport, MS: authors. An eight-page booklet, but in
typical Zocchi small print and small margins contains
far more than the page count indicates. Essential for
first time convention organizers.
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2002, CAR-PGa. All rights reserved.
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