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Title: The Situation
In Italy
Source: rec.games.rpg.advocacy, June 1996
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The Situation In Italy
Special thanks go out to Max
Cocullo who was good enough to translate these stories from Italian
and post them to the rec.games.rpg.advocacy newsgroup.
After the stories, you will find my personal rebuttal
of them. Click on the link to jump forward to it, if you wish; however,
much of the text of the original document has been deleted from the rebuttal
to conserve space.
Here goes:
News on the Italian Television, Thursday June 6th 1996,
1:30 PM
TRANSCRIPTION BY PAOLO POLI
(A few short interview of some guy, then close up on
Magic: the Gathering (c) cards)
Commentator: "In contrast with these views
the Venetian Lawyer Luciano Faraon. His accusation is that of a family
father and of an expert of phenomena of mind manipulation, among which
he considers these games as well".
(close-up on the Lawyer L. Faraon)
Faraon: "There is nothing human in Role Playing
Games. The fantastic is always in contrast with reality, even if we speak
about Star Trek. There is the final killing weapon as a methodology. Among
these weapons we have the twisting of the mind (Translator’s note: it sounds
familiar :) ), the use of monstrous images that remain in the mind of the
person that has been identifying himself, thus breaking a fundamental balance
of life, that of sleep, dream and awakening."
La Stampa (Italian Newspaper) May 28th 1996
19 YEARS OLD COMMITS SUICIDE
HIS MIND TROUBLED BY A GAME
[Snip]
That is the dynamic of the suicide of this boy from
Spinea, 19 years old, high school student. A normal guy, with some academic
problems, since he was doing the same year of studying for the second time.
Roberto C. Was afraid of not passing his courses again, this seems to be
the cause of his act, at least according to his father.
But there is a lawyer that starts looking at the
issue from a totally different, alarming point of view: the hypothesis
that the suicide could be connected with the new phenomenon of role-playing
games, of which it seems that Roberto was an enthusiast. That is what is
said by Luciano Faraon, national manager of the Gris and of the Aris (two
associations, the first catholic, the other laic, which research information
about sects).
Faraon presented a statement to the magistrate Carlo
Nordio, in which he signals the need for an intervention of the legal authorities
"in order to immediately confiscate magazines and cards related to the
so-called role-playing games on the whole Italian territory".
[Snip]
According to Faraon these games "innocuous at first
sight, actually involve a psychological deviance, mainly in young boys,
leading them to extreme actions, such as suicide or homicide."
"It should be noted that the danger involved in the
phenomenon - adds the lawyer - is given by the fact that, while in recitation
the person recites a described role, in RPG’s the involved person has to
impersonate totally the role of the character, which could be that of the
killer or that of somebody sentenced to hanging.
This determines a block of the consciousness and
a somatization to the level of mental deviance of the role to be played,
which could lead to a situation of lost of control even of the basics elements
of self-defense." The lawyer has asked to the Major of Spinea the revocation
of the concession on the usage of public premises for the group of people
that play role-playing games.
Venice, turning point in the investigation on the dead
of the 19 year old boy: he could have been helped hanging himself.
The killers are Role-playing games
The Public Prosecutor: behind them a chain of suicides
FROM OUR CORRESPONDENT PIERAGELO SAPEGNO
Roberto died for a game. As if death was so close to
fiction or simply a part of life, like love, pain, joy, and not the separation
from life. Roberto died the afternoon of the last Saturday of May, hanged
to a tree in a wood where he used to play when he was a kid, and when his
father found him he could not get closer and he could not even shout a
word, and when the dean of his high-school, Silvano Grasso, knew about
it, he lowered his eyes "These boys have an illness within we do not understand".
His brother, Davide, stood still and said only that "Roberto had a world
to chase". His mother, Gianna, started crying: "He was a loner, he was
fleeing into fantasy and was finding comfort in an unreal world". Words
are like stones, when you are not playing.
Roberto was a boy-scout, he used to go to the Mass
and play Basketball, which is a game without fiction, before getting lost
in his world. Roberto, as the first suspects suggest, died in a game that
he was leading and he had lost, one of those American role playing games,
in which the total identification with the character is mandatory. Maybe
he died to be better even than loss itself. Better than Harry Williams
of the Benetton Treviso (Translator’s note: an Italian Basketball team),
who raises the hand and calls five, even if he has been beaten.
Roberto gave his few things to his friends before
leaving, because that is what is stated in the rules of the game he was
playing: the one who loses leaves all his possessions to the others, as
a tribute to the stronger one. And with him, maybe, there were his friends
that afternoon, as if it was possible to share the same feeling, that brings
us away from everything or that ends only a game; maybe for them it could
have been the same thing. Roberto was 19 years old, an age of suffering
and understanding. "He did not kill himself on his own" has been stated
by the examination of the corpse and that is what has been said by the
judge Carlo Nordio. It means, simply, that he could have been helped. The
medical examiner, doctor Ferlin, tries to explain: "Usually there are breakings
on the body of the hanged. The vertebras, or the carotid, or the cartilage.
There is nothing here. He died of suffocation, without breakings." As if
he had been lifted, helped in hanging to the tree. But if he did not kill
himself on his own, there could be something else.
Roberto, that was chasing the world, died in a game,
called "Killer" and that pretends to make a movie. "It is just an hypothesis
for the moment" says Nordio. In the meantime he has already opened a file
against unknowns for "Instigation to the suicide". And promises as well
that he will investigate on other cases of suicide, happened in the last
year, of young people between fifteen and twenty-five years of age, since
there could be others that have chased the game beyond its limits. Roberto
participated in role-playing games, together with his friends and his younger
brother, Davide. The most famous is Magic. The first is Dungeons &
Dragons. The most transgressing is "Killer", which has a subtitle that
says "There is nothing like the Rush given by killing a friend". In the
US they have been invented in the sixties and have been imported in Italy
since a short time. They are something like 400 in number, and can last
for months, they put Good against evil and it does not matter what you
are, if you are good or evil. Like Cowboys and Indians, but with something
more. Strange : as if the fiction was applicable only to the role, not
to the game. Roberto, with o group of friends, was member of a club, the
Old Dragons, which gathers a group of boys and girls that meet in the library
of Spinea to play these games : "They read Tolkien, Lovecraft, they Learn
English, they stay together, they develop creativity". It’s a weird passion.
Even at school, during the yearly trip, the students of the Fourth class
of the Morin high school of Mestre enjoyed themselves with role-playing
games all trip long. Roberto was the one that had the task of creating
a new plot each time, and his friends say again that "He was the best one
to create always new stories". Then, Roberto had gone on doing the Killer
with his fellows at the club. Did he die because of this ?
The mother has sore eyes and does not feel like speaking
at all : "I can’t believe it, I can’t believe it. I knew all his friends
too well. They always used to come to our place to play. It couldn’t have
been one of them. I this was true, that he didn’t die on his own, then
it must have been with unknown people". The judge, Carlo Nordio, for the
moment avoids the questions. "How can we say anything ? we just started
the investigation". But today the attorney Luciano Faraon is not alone
anymore. Right after the suicide of Roberto, he was the first to spot and
accuse this possible link between the games and that death. He said :"Killer
is the worst one. It has even a card called Mind Twist, which is banned
from sanctioned tournaments"
Killer takes the draft from the movie "The Tenth
Victim" (Translator’s Note : The English title might be different), a 1965
film, starring Marcello Mastroianni and Ursula Andress. Students of the
University of Austin, Texas started playing it a year later. Each player
has to kill the opponent without getting caught from another. Some rules
are fixed, others are stated by the Game Master, the owner of the game.
The role to be played by each one is that of the killer. The fiction does
not end when the group goes home, but it goes on, even for months, until
the game is over.
"It’s like playing thieves and cops, cowboys and
Indians", says Luca Giuliano, sociologist and RPG’s inventor. "All games
involve a conflict, otherwise there would be no fun. But the methods to
kill the opponent are just expedients of fantasy and creativity. These
games teach how to stay together, to communicate, to come out of isolation."
Who knows. The game is not always like the life, says Giuliano. True. And
Fiction is not always falsehood. Maybe everything is much easier, maybe
Gianna, Roberto’s mother, is right : "He played those games, but I wouldn’t
say there was anything bad in it. God knows what he was thinking, God knows
what all these boys are thinking, these boys that cannot see anything ahead".
THESE ARE THE RULES
Born in the USA as an evolution of war-games and
of military simulation, role-playing games have their pioneer in "Dungeons
& Dragons", marketed in 1974. Since then the versions have multiplied,
from the most known, like "Magic" to the more transgressing like "killer".
The scenarios range from the medieval Fantasy to Science Fiction, from
Horror to TV programs.
They are all based on hostile relationships between
the involved characters, on rules stated by the game master and on the
identification of each player in a role that can last for months, till
the end of the match.
Venice, he was an enthusiast of the new mania
Role-playing games : Suicide at 19
A friend of his just killed himself
A 19 years old student gets an F in chemistry
and hangs himself. A friend of his, a few days before, threw himself under
a train. A lawyer states : "They both belonged to a group dedicated to
Role-playing games, those in which the identification with edge-situation
is needed, identification with killers or suicides. They might have lost
control", and he asks for the seizure of specialized magazines. But the
student’s father disagrees.
From our correspondent Michele Sartori
VENICE. Roberto, 19 years old, doing for the
second time the 4th class at the Morin High School of Mestre, Saturday
got an F in chemistry. Coming out from school he said "Hello" to Andrea,
a classmate, "in an absolutely normal way". He went back home to Spinea,
told his parents about the bad grade and then went out again. The last
one to see him was the shopkeeper that sold him the rope. After an anxious
night his father found him, in the woods were he used to play when he was
a kid. He had hanged himself to a tree.
The Bad Grades
A "normal" suicide, as there are many due to school
failures (yesterday there has been another in Aiello, in Friuli, a fourteen
years old hanged himself after an argument with the family about the problems
he was having at the Galilei high school in Gorizia). It seemed. But a
lawyer formulates heavy suspects : the mind of the boy could have been
weakened because of his participating in the so-called "Role-playing games"
and adds :"Another 20 years old friend of Roberto, belonging to the same
group of game, recently committed suicide, throwing himself under a train
in Vetrego di Mirano". The attorney’s name is Luciano Faraon, his office
is in Spinea, he is a manager of the Gris and of the Aris, two research
groups, one catholic and one laic. Yesterday he gave to the legal authorities
a statement in which he asks for the seizure of all magazines publicizing
"Role-playing Games" and the shut-down of all related shops.
Role-playing games
It is somewhat hard to explain what are these games
that in the last months have been spreading in Italy, directly imported
from the US. They are based on imaginary edge-situation, to be lived through
the identification with roles, assigned to the players drawing cards from
specific decks. The lawyer Faraon looks at issues of the Magazines "Excalibur",
"Kaos". -, he underlines the passages, he explains : "There it is, Killer,
you have to become an assassin, totally embodying the role. You draw the
card "feral beast" and you transform : "I bite you !"...You draw the card
of the power over the mind : "I make you go mad !". But it is not only
recitation, they really have to identify themselves with the role.
Advertisement of "Killer" : There is no greater pleasure
than killing a friend... in a game, obviously ! with Killer, the game of
the assassin". There is also, Faraon goes on, "the game of the Hanged,
the Game of the Monster, the game of Mental Deviance ... and others, of
orgiastic or satanic kind". He, or them, as Gris and Aris, have been conducting
a research on the Internet, with correspondents from the US, about the
consequences of these games : "In the US there is a chain of homicides
and suicides that can be related to the consequences of Role-playing games.
We were waiting for a few data before making the results public, but having
seen the events we are forced to warn everybody now".
Young people participating in these games might,
in certain situation, lose the control of themselves, lose the basics elements
of self-defense". Could it have happened to the two suicides too ? Who
knows. Faraon has on his side the knowledge of the "gaming group" of Spinea
: "About fifty boys and girls, under thirty years of age, mostly students
and males, that have asked and obtained from the major the permission to
use a room in the town library . The games are proposed from specialized
magazines sold in newspaper stores, the cards can be bought from a specialized
retailer in Mestre".
The group from Spinea had recently taken part in
"National Role-playing Game Championship" in Modena, after having won the
regional selections : "Roberto, the suicide, was a master, one of those
so much involved in the game to be able to lead it, He had tried to introduce
it among the boy-scout, to which he belonged, too, but they didn’t allow
him to".
In the student’s home there is just a lot of skepticism.
They knew that Roberto was fond of Role-playing games, and they approved
it. The boy’s father, an engineer, defends them : "No, I do not have anything
to accuse the game for, they have nothing to do with the final act of my
son. I do not consider them dangerous at all, as far as they are not used
maniacally it might actually be the opposite. They are not to be criminalized,
seized... There are many other things on which we can focus nowadays to
find the real causes".
Below, you will find my rebuttal, as it was posted
to rec.games.frp.advocacy. I have italicized the quoted material
to better separate it from my own comments.
Newsgroups: rec.games.frp.misc
Subject: Re: Italy to ban rpg's? (long, but please
read)
From: horatio@magpage.com (Horatio)
Date: Mon, 08 Jul 1996 09:07:37 GMT
I had written a rather verbose reply to this, as
there are several points that I feel need to be refuted, in the event that
anyone who knows little or nothing about gaming may read it. However, Free
Agent chose to eat my message and not give it back. Sigh. Oh well, here
are my footnotes in a nutshell.
Confession: I do a little bit of nitpicking, only
because I feel that minor details (such as the belief that Magic: The Gathering
is an RPG) are the easiest for reporters to research, and if they haven't
done their homework, someone has to. ALSO: I have snipped the original
message to a fraction of it's size, not to aid in "proving my point" Pat
Pulling-style, but to reduce the length of the whole shebang to a more
digestible size. Besides, most of the people reading this have already
read the original message, anyway.
Here we go:
La Stampa (Italian Newspaper) May 28th 1996
19 YEARS OLD COMMITS SUICIDE
HIS MIND TROUBLED BY A GAME
[Snip]
According to Faraon these games "innocuous at
first sight, actually involve a psychological deviance, mainly in young
boys, leading them to extreme actions, such as suicide or homicide."
1. Roleplay is not a "psychological deviance," and
is used by many people as a tool in education and therapy. Both lawyers
and psychoanalyists use roleplay in their regular line of work; since Faraon
claims to be both, he should know this.
"It should be noted that the danger involved in
the phenomenon - adds the lawyer - is given by the fact that, while in
recitation the person recites a described role, in RPG’s the involved person
has to impersonate totally the role of the character, which could be that
of the killer or that of somebody sentenced to hanging.
2. Faraon is being unusually negative here, using
two examples of characters that have to do with directly with death; it
is just as easy to become involved in an RPG in which you portray a good
samaritan or a paladin.
This determines a block of the consciousness and
a somatization to the level of mental deviance of the role to be played,
which could lead to a situation of lost of control even of the basics elements
of self-defense."
3. Contrary to this, after an extensive amount of
research on the subject, America's CDC (Center for Disease Control) found
no conclusive evidence between RPGs and suicide. The concept that Faraon
puts forth here seems to have eluded them somehow... either that, or they
have completely disproven it. I'm opting for the latter.
[SNIP]
Venice, turning point in the investigation on
the dead of the 19 year old boy: he could have been helped hanging himself.
The killers are Role-playing games
The Public Prosecutor: behind them a chain of
suicides
FROM OUR CORRESPONDENT PIERAGELO SAPEGNO
[SNIP] "He was a loner, he was fleeing into fantasy
and was finding comfort in an unreal world". Words are like stones, when
you are not playing.
4. This is an interesting little tidbit that seems
to turn up in lots of anti-game stories. The fact is, RPGs are social activities.
For the most part, you need a minimum of two people to play one; many of
them recommend more than two. Solo games, while available, have become
rare as of late, possibly due to lack of customer interest; the best games
are played with other people. So it is unlikely that Roberto was both a
loner and a gamer; one of them has got to be false.
Roberto was a boy-scout, he used to go to the
Mass and play Basketball, which is a game without fiction, before getting
lost in his world.
5. In America, basketball is far from a game without
fiction, especially when you see sports stars cavorting with cartoon characters
in commercials, and advertisements that lead young people to believe that
certain sneakers, breakfast cereals, and sports drinks will make them play
as well as their favorite pro. I personally believe that it is just as
possible for someone to become as obssessed with any sport as it is for
a gamer to become hooked on RPGs or card games. I personally know much
more people who fall into the former category than do the latter.
Without getting into one of my infamous sports rants,
I would also like to add one more point; that of fan riots. In certain
cities, when a team wins a game, or a playoff, or whatever, very often
the fans will become so enthralled that they will begin looting and destroying
their own city. A couple of years ago, a soccer player was shot to death
for scoring a goal for the opposing team. If these aren't examples of someone
taking something too far, I'm not sure what is.
Roberto, as the first suspects suggest, died in
a game that he was leading and he had lost, one of those American role
playing games, in which the total identification with the character is
mandatory.
6. One of the most common misconceptions about RPGs
is that there are winners and losers; the bottom line is, there aren't,
and to suggest that the referee of the game is the one who loses is evidence
that some basic research was not done. Does the umpire at a baseball game
score any points? If not, does he "lose?"
[SNIP]
Roberto gave his few things to his friends before
leaving, because that is what is stated in the rules of the game he was
playing: the one who loses leaves all his possessions to the others, as
a tribute to the stronger one.
7. The giving away of personal items is something
that is common among people who are about to committ suicide; it is not
something that is unique to gamers, or the games they play. Also, a character's
possessions in a game are imaginary, as is the character and the world
he lives in. To suggest that Roberto was giving his personal effects away
because of the rules of the game is to confuse player with character, which
is possibly the biggest misconception about RPGs that exists. Oh yeah...
did I mention lack of research?
And with him, maybe, there were his friends that
afternoon, as if it was possible to share the same feeling, that brings
us away from everything or that ends only a game; maybe for them it could
have been the same thing. Roberto was 19 years old, an age of suffering
and understanding.
8. I was 19 once (really, I'm not kidding! :) ) At
the time, I was unemployed, I couldn't get into college because of my grades,
and my father, with whom I was very close, had just passed away. I was
in a very similar situation to Roberto's, but I was strong enough to pull
through. One of the things that helped me was my gaming group, who were
all very supportive, and our weekly games helped me escape from my difficulties
for a couple of hours. In a lot of ways, I wish I could have spoken to
Roberto. Maybe it would have helped.
[SNIP]
Roberto participated in role-playing games, together
with his friends and his younger brother, Davide. The most famous is Magic.
9. Just for the record, Magic is a card game, not
a role-playing game. Some people try to play it as such, but for the most
part, it is a strategy card game. Simple research.
The first is Dungeons & Dragons. The most
transgressing is "Killer", which has a subtitle that says "There is nothing
like the Rush given by killing a friend".
10. This quote is taken completely out of context,
not unlike the old joke about the two quotes from the Bible: "Judas went
and hanged himself," and "Go thou and do likewise." Although both of them
are from different parts of the book, together they take on a new meaning.
Your friends in Killer are "rubbed out" with dart guns, rubber snakes,
or a "poison" sticker on the bottom of their drinking glass. Really, who
wants to play a game in which you kill all of your friends? Aren't good
ones hard enough to come by as it is?
In the US they have been invented in the sixties
and have been imported in Italy since a short time.
11. Close; D&D first saw the light of day in
1974 or thereabouts.
They are something like 400 in number, and can
last for months, they put Good against evil and it does not matter what
you are, if you are good or evil.
12. If 400 is supposed to be the amount of different
games that are currently on the market, then I'll buy that. It's as good
a number as any. However, the remark about "good or evil" is misdirected;
again, the confusion between player and character is made. Is an actor
who plays a "bad guy" in a movie evil himself? If not, then why should
a roleplayer receive that judgement?
Like Cowboys and Indians, but with something more.
Strange : as if the fiction was applicable only to the role, not to the
game. Roberto, with o group of friends, was member of a club, the Old Dragons,
which gathers a group of boys and girls that meet in the library of Spinea
to play these games : "They read Tolkien, Lovecraft, they Learn English,
they stay together, they develop creativity". It’s a weird passion.
13. I'm not sure who is being quoted in the second
to last sentence, but I have to say that the "weird passion" statement
will have me scratching my head for some time to come. What have we become
when avid reading, the learning of a foreign language, and the exercise
of creativity are collectively considered a "weird passion?" I guess the
Renaissance really is over...
Even at school, during the yearly trip, the students
of the Fourth class of the Morin high school of Mestre enjoyed themselves
with role-playing games all trip long.
14. ...and somehow managed to survive the entire
trip unscathed and without the desire to take their own lives.
Roberto was the one that had the task of creating
a new plot each time, and his friends say again that "He was the best one
to create always new stories". Then, Roberto had gone on doing the Killer
with his fellows at the club. Did he die because of this ?
15. If I may answer a question that was obviously
intended as a rhetorical one: Not likely. The evidence as it has been reported
suggests that he either took his own life as a result of his poor grades
and the loss of a friend, or (as the coroner's report suggests), someone
strangled him and tried to make it look like a suicide. The fact that there
is no reported suicide note seems to reinforce my second theory.
[SNIP]
But today the attorney Luciano Faraon is not
alone anymore. Right after the suicide of Roberto, he was the first to
spot and accuse this possible link between the games and that death. He
said :"Killer is the worst one. It has even a card called Mind Twist, which
is banned from sanctioned tournaments"
16. Killer? With _cards_? Faraon is confusing Killer
with Magic: The Gathering, which is kind of like confusing Monopoly and
Twister. The fact that the Mind Twist card is banned has nothing to with
any "special power" that it has over an opponent; Magic cards get banned
because they contain rules that conflict with those used in the tournament
itself; either that, or they are too powerful and unbalancing to use in
a tournament game. The exact function of the Mind Twist card (as far as
the game is concerned) is lost to me at the moment, but I know why Faraon
mentioned it; the title of the card reinforces his "mind control" theme.
[SNIP] Each player has to kill the opponent without
getting caught from another. Some rules are fixed, others are stated by
the Game Master, the owner of the game. The role to be played by each one
is that of the killer.
17. A kill, in this case of course, consists of hitting
said friend with a rubber dart from a plastic toy gun. The Killer rules
are laced with warnings and suggestions that encourage the safety of everyone
involved; it is in the manufacturer's best interest that no one gets hurt
while playing their game.
The fiction does not end when the group goes home,
but it goes on, even for months, until the game is over.
18. This is untrue. A game can continue for quite
some time, but it ends, or is suspended, when the players go home. I have
a AD&D campaign that has been on hold for several months now, and none
of my players are continuing to act in character in their everyday lives
until we get back together and the game is finished. It's a ridiculous
notion, but one easily made by someone who doesn't understand the subject
matter.
[SNIP]
Born in the USA as an evolution of war-games
and of military simulation, role-playing games have their pioneer in "Dungeons
& Dragons", marketed in 1974. Since then the versions have multiplied,
from the most known, like "Magic" to the more transgressing like "killer".
The scenarios range from the medieval Fantasy to Science Fiction, from
Horror to TV programs.
19. This is the second time they've used the word
"transgress" to describe Killer. What exactly is being transgressed here?
Does this word have another meaning in Italian?
They are all based on hostile relationships between
the involved characters, on rules stated by the game master and on the
identification of each player in a role that can last for months, till
the end of the match.
20. Untrue. Not all relationships are "hostile,"
or else RPGs would be the tabletop equivalent of DOOM. This misconception
possibly springs from the concept of other boardgames, in which the players
are out to beat each other. However, much of RPGs involve interacting in
many different manners to a variety of situations. A game based on nothing
but hostile encounters would have little substance (certainly not the voluminous
amount of material that AD&D has), and would be pretty boring.
Venice, he was an enthusiast of the new mania
Role-playing games : Suicide at 19
A friend of his just killed himself
[SNIP]
From our correspondent Michele Sartori
[SNIP]
he (Faraon) underlines the passages, he explains
: "There it is, Killer, you have to become an assassin, totally embodying
the role. You draw the card "feral beast" and you transform : "I bite you
!"...You draw the card of the power over the mind : "I make you go mad
!". But it is not only recitation, they really have to identify themselves
with the role.
21. More confusion between Magic and Killer, and
player and character. It's unendingly ironic that it's the people who attack
RPGs that actually have the problem separating fantasy and reality.
Advertisement of "Killer" : There is no greater
pleasure than killing a friend... in a game, obviously ! with Killer, the
game of the assassin".
22. The same misquoted material. See 10, above.
There is also, Faraon goes on, "the game of the
Hanged, the Game of the Monster, the game of Mental Deviance ... and others,
of orgiastic or satanic kind".
23. Here is where he loses me. Which games are he
talking about? Are these commercially available games? Are they only available
in Italy? Or is he making this all up? Until anyone tells me different,
I'm going to believe the last one.
He, or them, as Gris and Aris, have been conducting
a research on the Internet, with correspondents from the US, about the
consequences of these games : "In the US there is a chain of homicides
and suicides that can be related to the consequences of Role-playing games.
We were waiting for a few data before making the results public, but having
seen the events we are forced to warn everybody now".
24. Interesting strategy: Inform everyone before
you get the facts straight! We do that in America, too!
[SNIP]
In the student’s home there is just a lot of
skepticism. They knew that Roberto was fond of Role-playing games, and
they approved it. The boy’s father, an engineer, defends them : "No, I
do not have anything to accuse the game for, they have nothing to do with
the final act of my son. I do not consider them dangerous at all, as far
as they are not used maniacally it might actually be the opposite. They
are not to be criminalized, seized... There are many other things on which
we can focus nowadays to find the real causes".
25. I guess the only thing I can say here is that
it is refreshing to see that Roberto's parents aren't looking for a scapegoat,
as is what frequently happens in cases like this. At least this man can
keep his wits about himself in the face of this tragedy.
Before I tie this up, I've just got to add a quick
plug for the Committee for the Advancement of Role-Playing Games, a research
and information network that works towards the common good of our games.
For more information, or to become a member, write to:
CAR-PGa
1127 Cedar
Bonham, TX 75418
Thanks for reading this far. Nighty night.
Wjw.
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