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> An Interview with GameHearts
An Interview with GameHearts
People
struggling with alcohol addiction have an incredible challenge to face
- staying sober in social situations, when many of the common hangouts
serve or encourage alcohol consumption.
With this in mind, Ron
Glick formed GameHearts, a group of volunteers who give an alternative
to bars and casinos - a game club, where people in need can gather,
play, socialize, and stay sober.
The group hasn't been around
for very long, but they recently made an agreement with their local
Pizza Hut, which hosts their meetings every Friday and Saturday nights
from 6-11pm.
I had an opportunity to talk with Ron and Tom from GameHearts and find out more about their work.
What inspired you to form GameHearts? Ron:
I have always had an interest in charitable causes. I have worked
in and around community benefit nonprofit programs for the better part
of my adult life, including working with victims of domestic abuse and
youth programs. Being a victim of domestic violence from an
alcoholic step-father growing up, the issue of adult sobriety has
always been close to my heart, and I have been a sponsor through
Alcoholics Anonymous in the past.
As for how GameHearts came to
be, I founded and operated a youth recreations program several years
ago which ran for over seven years. The program was similar to
GameHearts in that it used tabletop games as educational activities for
youth. It shut down almost six years ago now when I had to move
away and those I left to run the program were not able to maintain
it. A former contributor to that program contacted me a few
months ago and offered to continue his support should I choose to
re-start that program. My interests had shifted, however, but he
agreed to support my current direction toward adult reformation and
advocacy. With this incentive, I reformed the foundation that the
youth program was founded upon to create an adult sobriety program, and
GameHearts was born.
Tell us a little about the philosophy behind the group.Ron:
GameHearts' purpose is to address the complete absence of interactive
activities in a rural community on Friday and Saturday nights.
Alcohol and drug abuse, along with addictive gambling, are large
problems in our community, and individuals who wish to maintain sober
lifestyles have a challenge in doing so simply because the only
activities in town involve patronizing businesses that provoke their
addictions.
The principle reason for GameHearts' existence is to
provide an alternative for individuals who have a genuine desire to
maintain a sober lifestyle by addressing the boredom that so often
leads to relapses. By providing interactive activities at no
cost, the incentive to participate in a sober environment is greatly
increased. Additionally, the games which we use to promote our
program encourage problem solving and goal oriented lessons that these
individuals can apply in their day to day lives.
Tom:
No, we are not asking for complete abstinence, just that when you are at
any GameHearts event, that you be sober. We see it as a way to cut back
on the main nights people go to the bars or casino's. Me, I hope that
it will help keep families together, and cut back on drunken outrages
at home, and also on crime.
So
it sounds like GameHearts is a supplemental program for someone who is
going through a sobriety program and is looking for something to help
them further. Would that be an accurate way to describe it?Ron:
No, not really. It certainly can act as a supplement to any
existing sobriety measure, such as AA or Chemical Dependency, but it is
not designed to be. It is designed to be a stand-alone program
for people who share an interest in maintaining a sober
lifestyle. This would include both recovering addicts and simply
people who have no interest in being around that kind of lifestyle.
One
important difference between GameHearts and other programs is that we
do not require or compel absolute abstinence from drinking or gambling;
our program is about reducing problems during periods that are
traditionally heavy abuse periods. By helping to remove the
temptation during periods of prolific activity, we hope to help
individuals maintain sobriety, but it is not a pre-requisite for
participation. Ours is more a program designed to lead by example
rather than to compel people to completely abstain.
How long has the group been around?Tom: GameHearts has been around since March 2009, I believe. It's not something new to Ron, as he ran a Youth Rec Center before.
Ron:
In a sense, we are still getting our legs underneath us, soliciting
support while working toward making our services available to our
community.
How many volunteers do you have?Tom: We have two full time volunteers (Ron and myself), and two others who help from time to time.
Ron: We also receive occasional assistance from other volunteers, as well, though these are usually project-by-project help.
How many people has the group helped so far, and how many are currently being helped?Tom:
At this time, we have only taught about half a dozen people, and since
we have not had a full time gaming director until recently, we have
been unable to schedule regular meetings. I would say in total,
we have dealt with close to two dozen people in greater or lesser
degrees, though we are not yet up to full operating capacity yet.
Tom, what is your role in the group?Tom: I am the Gaming Director. I organize events and help teach the games to those who ask and are willing to learn.
How can someone in your area become involved in the group, if they're interested?Tom:
Two different ways, and they're both easy. By either making a
contribution or donation to GameHearts, or volunteering some of their
time to help get things organized or up and running. They can contact
us or find out more on our website: gamehearts.org
Ron:
Mostly, we encourage contact through email (ron_glick@gamehearts.org or
tom.austin@gameherats.org), though we also do a great deal of personal
PR, passing out business cards and posting them in public places around
town, as well as posting information about the program in newsgroups
online. Since we do not have an advertising budget at this point
in time, we rely heavily upon word of mouth and public messages to
promote our program, make people aware of our services and how to
request to participate.
You
mentioned that there was a strong interest in implementing tabletop
RPGs into the program. When do you think you'll begin making them a
part of the program? Tom:
We would love to implement them into the program ASAP, except at this
time, we do not have enough miniatures to use to run a full game.
Ron:
The interest in RPGs has been expressed by people wishing to
participate in our program, but since RPGs by nature are typically
costly games to be involved in (especially with rulebooks), it is
difficult for GameHearts to provide these resources for players until
we manage to elicit donations of these materials. However, once
we can obtain donations of these materials, we can begin promoting
these kinds of games, as well.
It should be noted that
GameHearts can only provide access to games that we receive donated
materials from. To date, though we have a strong interest in
promoting CCGs, CMGs and RPGs, we have only received donations of CCGs,
and as such are limited to promoting only these games. We are
hopeful that as the program progresses and more people become aware of
our program, that these kinds of materials will be contributed more
often and we can provide these games free of charge to our participants.
So I guess the short answer to your question is, as soon as we receive materials to do so.
What about the social aspects of games? How does that help? Ron:
These kinds of games are essentially educational activities, even if
these benefits are masked behind the fun of the game. These games
encourage positive social interaction, problem solving and goal setting
abilities, and helps people to develop positive reactions to setbacks
and loss, a common factor for addicts' relapses. Aside from this
though, many people continue addictive behavior because they are always
around others who practice the addictive behavior. It is our hope
that associating with others who are not actively practicing these
kinds of things will encourage maintenance of sober lifestyles.
Do you know of any case studies that have been done in the area of using games to help people this way? Ron:
No, GameHearts is a completely new approach to the issue of addiction
and maintenance of a sober lifestyle. However, it does address
the specific issues of addictive recidivism, which are boredom,
association with user peers and lack of alternative social activity.
I
also am aware from personal experience with my youth program how
positive these games can be on people. I was told by one young
man who had been a member of my youth program in the past that he
accredits the youth program for teaching him responsibility, how to set
goals and how to deal with obstacles in his life.
These remain
issues for people who have difficulty remaining sober, as well - they,
for whatever reason, lack the skills to solve problems in their lives
without reverting back to using as a solution simply because they know
no other way. By becoming involved in these kinds of social games, they
learn skills that are readily adaptable to life, even if they are not
aware they are learning them: If they encounter a problem, they
are taught to seek a solution; if they encounter a challenge, they are
encouraged to overcome it; and if they lose at something, they are
taught not to be discouraged. All of these are essential elements
for anyone dealing with conflict in life, and sadly, many people lack
these adaptive skills.
This being said though, this is not a
complete focus upon people with existing problems, either. Many
times, people who either wish to maintain sobriety or to avoid the trap
of dependency need alternative recreations, as well, and they can
benefit just as much from this kind of program as someone with ongoing
addictions.
Tom mentioned that you have done other social work in the past. Can you tell us more about that? Ron:
I have always been involved in some charity work throughout my adult
life. I started with being a sponsor through AA and working with
victims of domestic violence when I was younger, and after I was
disabled due to an inflammatory disease, I began turning my interests
and business experiences in the collectible and gaming genre into
nonprofit programs.
My first venture in this was to set up a
nonprofit trading card service over the internet called Second Genesis
Cards, a program that largely just provided a stock for people to trade
away their excess cards for ones they needed to complete their
collections. I later turned my interest in computers to try to
establish a Montana-based nonprofit internet hub and formed Prime
Station, Inc., a nonprofit corporation, to accomplish this.
Though the internet hub project did not succeed, Prime Station remained
to become the umbrella nonprofit over the first incarnation of my youth
program, The Flipside CCG, in Polson, MT. I later tried to divide
this program between Polson and Kalispell, but after a conflict with
the board of directors, ended up severing the youth program from the
corporation and recreated as a solely Kalispell-based program called
The Outpost CCG. As I mentioned, the youth program promoted
educational games and activities amongst youth, and it used the same
materials and resources that GameHearts now does - soliciting donations
of excess gaming materials in order to provide free materials for
gameplay.
What advice can you give to someone who is interested in starting a program like this in their community?Tom:
Just go for it, and when it gets tough, and you feel that you're
failing, don't give up. If you do, then how will you ever know if you
could have made a difference in your community or not?
Ron::
First, I would recommend that if anyone is interested in starting up
this kind of program in their own community to talk to us about
creating a satellite of our already existing program. After all,
we can accomplish more as part of a whole than as several smaller
groups.
That being said though, if someone wants to start up
their own version of GameHearts, they have to make sure they cover
their bases legally. The largest obstacle to overcome is the need
to have a certifiable expert in collectible genre ready and able to
assess incoming donations, someone whose credentials will stand up
under IRS scrutiny. After that, the best thing to do is just be
courteous and respectful to anyone you approach about your program -
remember, even if someone is not interested today, it does not mean
they may not be interested someday, or that person's opinion may not be
important for reference another. When creating a community
benefit nonprofit group like GameHearts, the most important thing to
remember is community - and it does not serve your interests to
alienate anyone if you are seeking to make your community a better
place.
And of course, as part of a community, I would be happy
to answer any questions anyone has on this subject and to help them get
started as best I can, even if they choose to act on their own.