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The Elfish Gene (excerpt)
The
following is an excerpt from Mark Barrowcliffe's book The
Elfish Gene: Dungeons, Dragons, and Growing Up Strange. For
more information on the book, click
here.
Chapter 13: An Unexpected Party
‘Is
it OK if I have a few friends over to wargame today?’ I asked my mum as
I ate my breakfast.
‘How
many?’ said my mum.
‘About
20,’ I said.
‘Fine,’
said my mum, ‘when are they coming?’
‘At
about 11,’ I said.
My
initial suggestion to start the game at 9 was deemed too early by some
of the older boys.
‘Do
you want me to do them any food?’ said my mum.
‘Some
scones would be nice,’ I said.
‘Scones
for 20, three each, 60 scones,’ said my mum, ‘sandwiches too?’
‘Yes
please,’ I said.
My
family were quite capable of having long and angry arguments about
nothing at all, though things like this never seemed to faze us.
I’d
already set aside, in my mind, the whole of the downstairs room, which
luckily my Dad had just knocked through, along with my brothers’
bedroom for the games. I hadn’t actually asked my brothers whether they
minded but I hoped they might be out.
If
the worst came to the worst, I thought, we could fit a few gamers into
the bathroom and anyone who wanted to go to the loo would have to use
the one outside.
At
10.30 I feared no one was coming. At 11.30 my fears were allayed.
Rather than too few boys turning up too many had. Several had brought
brothers and friends. All in all I think we had about 30 boys round
that day, gaming in the lounge, my brother’s bedroom and my parents
bedroom. Scone production went into overdrive.
The
whole house was given over to Dungeons and Dragons, in fact the whole
house was a dungeon. As a game it would have gone like this:
‘On
approaching the front door you can hear the cries of excited voices
from within. What do you do?’
‘I
ring the bell.’
‘The
door is answered by a boy of about 12. He is wearing a home-knitted
jumper and looks keen to return to whatever he was were doing before.
Before you can explain who you are he says, ‘come in, there’s a game
just starting in the upstairs bedroom. Close the door after you.’ Then
he disappears back inside the house. What do you do?’
I
enter the house and follow him.
‘He
goes into a long living room. Ten boys are sitting at a dining table.
It’s been extended but still can hardly contain them all. They are
speaking in an animated way, rolling dice and poring over books and
charts. They do not notice you. What do you do?’
‘I
go out of the room and up the stairs.’
‘You
reach a landing. There are four rooms projecting from it. One is
clearly a bathroom. Closer inspection will reveal that it does indeed
have the chicken tiles - a marble-effect tile that appears to have a
chicken in the pattern, and the avocado suite of the day. What do you
do?’
‘I
enter the second door on the right.’
‘Inside
are about eight boys sprawled around a large double bed. There is a
dressing table and a mirror and fitted cupboards.’
‘Is
there anything unusual about the room?’
‘It
is too small for so many boys. It looks more suitable as sleeping
quarters for a married couple. Lots of the bedroom’s ornaments are
spread across the bed.’
‘I
ask the boys what they are doing with the ornaments.’
‘One
gestures to a vase and says: “That’s the temple of Mordragar, the make
up compact’s the entrance to the sewers, the glass animals are aliens
and the various heirlooms represent spaceships.’
As
I recall the boys in my mum’s bedroom were playing Traveller, a variant
of D&D set in space and cashing in on Star Wars mania. This was
the first time I met Adrian Smith or Chigger as he was known.
Throughout this book I’ve tried to put myself in the shoes of the older
boys I was describing. I’m very aware that any unpleasant behaviour
they exhibited towards me may largely have been because I was unusually
irritating, even for a 12 year old. I’ll do the same for Chigger.
However, I do feel moved to point out that Chigger wasn’t Adrian’s real
name, it was a nickname given to him at school during a biology lesson.
Apparently a Chigger is a sort of burrowing beetle larva that gets
under the skin.
‘Very
few creatures can cause as much torment for their size as the tiny
chigger,’ said the teacher. And so Adrian got his name.
Chigger
was two years older than Billy and in the sixth form at a grammar
school outside of Coventry. He was quite small for his age, pale,
heavily freckled and had bright red hair which he wore slightly long,
giving his head the appearance of a fuse box someone had taken a hammer
to. At the time we were using physical appearance charts from the
independent D&D supplement The Arduin Grimoire. By shaking dice
we could determine what our character looked like, hair colour,
birthmarks, eye colour. If I had diced a character that came up looking
like Chigger, I would have thrown it away and started again. It was
fairly clear what the appeal of living in a fantasy world was to him. I
think we got off on a bad footing because, during a break from our
downstairs D&D session I came up to see what was going on in
the games upstairs, the ideal respite from playing a role playing game
being to watch one played.
The
players had just entered a bar. Twisted music spilled from a band of
aliens, drinks were dispensed on anti-gravity pads and strange
piratical adventurers lay around on padded seats, according to the DM.
Of all the scenes in Star Wars that capture people’s imagination it
seems to be the one in the bar that sticks in the mind most and, along
with laser duels between space ships, it was this one that most
frequently appeared in games of Traveller.
I
think this shows that a lot of what we were searching for in Dungeons
and Dragons was a taste of the exotic, to believe that the world was
full of surprising and fascinating possibilities and people, Han Solo
or Aragorn sipping strange drinks in the shadows rather than Chigger
munching on a Trio and trying to use words that you didn’t know.
Chigger,
even for a wargamer, had an arrogant attitude. For a start, only a
select few were allowed to play Traveller that day – Chigger said he
thought it best that the Grammar school boys should play it first so
that everyone in the game would be ‘on the same intellectual level.’
He
also, and this is in my view the mark of a bounder, seemed willing to
patronise my mum. On our wall we had a picture of Gainsborough’s Blue
Boy, complete with moulded plastic gold effect frame. In our family
this was referred to as ‘Little Boy Blue’ and, to tell the truth, I had
no idea of its real title or who painted until about five minutes ago
when I looked it up.
This
may sound like a hideous piece of decoration and in fact it was a
hideous piece of decoration but remember, this was the seventies. Given
the alternatives on offer it was a triumph of good taste.
Chigger
clearly didn’t think so.
‘Oh
that is nice, Mrs Barrowcliffe,’ he said on entering the front room,
‘is it real?’ He said this with a sort of snigger in his voice. Chigger
was labouring under two misapprehensions here. One was that my mother
was as easy to dominate as the younger boys he chose for his friends
and the second was that she wouldn’t pick up on his sly sarcasm.
‘I
like it,’ she said, ‘and if you don’t, you know where the door is.’
I
think Chigger was a little taken aback by my mother’s directness and he
spent the rest of the day in a sort of smirking attitude designed to
restore the face he’d lost with the other boys.
I
was embarrassed by this though, incredibly, not by Chigger but by my
mum. I didn’t want her offending my new friends and, while I could see
that Chigger was being in some way snide about the painting I was more
interested to find out what was wrong with it than in being angry that
he was disrespectful towards my mum. If I’d had to take a stab at why
he didn’t like it I would have said – in my words of the time – that it
was a picture of a pouf or that it was an obvious choice as lots of
people had that painting. He was an older D&Der and so, to my
set of values, more important to please than my own mother. I was going
to write that I resolved to have a more disdainful attitude to popular
art in future but it wasn’t exactly a conscious thing. I just know that
I started looking at things in a different light after that.
The
problem for me was that I couldn’t exactly tell what was meant to be
awful and what was good. To be on the safe side I started looking down
on everything.
Chigger,
it seemed to me, was just the most extreme example of an attitude
shared by most of the older wargamers, one of lofty disdain.
I
was on the receiving end of a lot of this disdain. I could have seen
through it and wondered exactly what they had to be so arrogant about,
I could have felt the rejection and the unpleasantness and vowed that I
would never make anyone feel like that myself. Instead, I started to
copy them.
Despite
my mum’s early tangle with Chigger he ran his grammar-school only game
of Traveller in my parent’s bedroom.
This
exclusivity went down poorly with Porter and Hatherley but there was
nothing they could do about it. Despite using my mother’s alarm clock
to represent a spaceport, he didn’t think I should be allowed in the
room.
‘We
need to concentrate and can’t have spectators, especially little twerpy
ones,’ he said, ‘this room is for Traveller players only, please leave.’
I
don’t know why but I did. It was, after all, my house. It was nothing
to do with him being older, it was as if the authority of owning such a
cool game gave him power over me.
Downstairs,
however, a conflict that was about to define my life was taking shape.
Andy and Billy were going head to head for the first time.
The order of the adventuring party was represented by miniature
figurines – this is known as the marching order. The problem was that,
in the excitement of a battle people often forgot to move the little
soldiers. This mean that we were in a position where the action of the
game was neither represented nor not represented by the figures.
The
rules are hugely unhelpful here. The Greyhawk supplement notes that
figures are ‘sometimes useful’. And sometimes not.
As
I recall, a trap had been triggered by the third member of the party,
causing the character to fall into a pit of poisoned spikes. We had a
thing for poisoned spikes then. As we became more sophisticated our
taste in traps would proceed through snakes to crushing rooms to the
insides of giant carnivorous plants to time loops that would make the
character endlessly repeat some action.
The
dungeon was at the time being run by a pleasant grammar school boy
called Neil Collingdale who had doubtless arrived under the impression
he had come to my house to play an interesting and diverting game
rather than to have the very terms of his existence questioned and
everything he believed held up to ridicule and contempt.
Collingdale
’s mistake was to be slightly inexact. He can’t be blamed here. I think
that a team of the country’s finest legal minds specifically employed
for the purpose of being exact might have found themselves ‘slightly
inexact’ under the scrutiny of Crowbrough and Porter.
‘Right,’
said Collingdale , ‘this wizard falls into the pit. Whose character is
that? He’ll have to make a saving throw.’
A
saving throw is a staple of the game. The trap goes off and the DM has
ruled that, unless you shake more than a 14 on a 20 sided dice you fall
in. He’ll then shake to see what damage the spikes do to you and then
you’ll have to make a saving throw against the poison or you’ll be
paralysed, dead or - as happened at one game I played at a D&D
convention – turned Welsh. This sort of thing appealed to the
uber-prattish, Monty Python inspired sense of humour of many gamers at
the time.
In
fact, one edition of White Dwarf magazine, discussing the various sorts
of dungeon it’s possible to run, included the category ‘The Silly
Dungeon’ populated ‘entirely with humour in mind’. Recommendations for
this humour included giant SS killer penguins, thieves in black fetish
leather armour and homosexual pink Kobolds. I never found this sort of
stuff funny, not from any PC reason but just because, well, it isn’t
funny.
‘Ha
ha, Porter, you’re in the pit!’ I said, because it was Andy’s magic
user who had ended up there. Porter gave me a look like aged spaniels
do when you suggest removing their dinner half finished.
‘That’s
not me,’ said Andy.
‘Who’s
the wizard figure, then?’ said Collingdale .
‘The
wizard figure is me but I’m not third in the party. That was Billy,’
said Porter.
‘No
it wasn’t,’ said Billy.
‘I
said I was going into the middle when I came out to that room,’ said
Andy.
‘You
didn’t move the figure to represent that, did you?’ said Billy.
‘We’re
not used to playing with figures,’ said Andy, which wasn’t strictly
true. It wasn’t untrue either. We normally started playing with figures
and then forgot about them, so he had a point.
‘It’s
not a matter of being used to it, it’s a matter of doing it. Some cats
aren’t used to crossing the road but they better do it right or it’s a
saving throw vs car tyre for them. You should have moved it.’
‘I
can’t reach it, can I?’ said Porter. He had a smidgen of the contempt
he normally directed at me but it was of a different quality with Billy
at that point, more like a teacher saying he would have thought an
intelligent lad would have known better. There was also the implication
that, had he been organising the game, the figures would have been in
an easily accessible position, despite the fact we were seated around a
large extended dining table with a camping table at both ends to make
it bigger.
‘You’re
as near as I am,’ said Billy.
‘You
didn’t move yours.’
‘Because
I was happy with its position, QED,’ said Billy. That was a first. I’d
never heard Porter QEDed before. ‘You didn’t move your figure, Dave,
were you happy with your position?’ Billy was going by the barrister’s
maxim of never asking a question that you don’t know the answer to.
Dave hadn’t fallen into the pit so of course he was happy with his
figure’s position. Anyone who hadn’t fallen into the pit was happy with
their position.
Dave
was Dave Fearnly, my super-quiet second-year friend.
If
Dave had been happy with the position of his man he wasn’t happy with
the position between Porter and Crowbrough. He made a sort of grunting
noise that could be interpreted by either side of the argument as a
token of support.
In
the latter years of our play I attempted to bring a greater role
playing element into the game and asked each character to provide a
description of what they looked like and their general demeanour
whenever I ran a dungeon. Some were very inventive although you could
guess Billy was never going to say ‘a well toned bloke who’s a hit with
the girls,’ because Billy didn’t want to admit to himself that well
toned blokes are, on the whole, a bigger hit with the girls than chip
devouring fatties and Andy was never going to say ‘a self effacing,
rather timid and nervous priest who just wants to help people’. Dave,
for every single character he ever played said ‘he looks like a man in
a cloak’.
Sombre
monk? ‘A man in a cloak’.
Cheeky
thief? ‘A man in a cloak’.
‘Elf
warrior? ‘A man in a cloak’. Surely the elf warrior must look more like
an elf in a cloak, Dave. ‘This one looks more like a man.’
‘What
kind of man? Bald, hairy, tall, short, black, white?’
‘Just
a man.’
Dave,
I feared, was never going to be much help to the police if he witnessed
a robbery.
At
the time this seemed quite unremarkable, just another dose of
adolescent tunnel vision. We played with one chap, a Steven Wright if I
recall correctly, who used to have tomato ketchup on everything he ate
– I recall him putting it on a Kit Kat once. That didn’t seem
remarkable either.
‘Collingdale,
you heard me say that I wasn’t standing there didn’t you?’ said Porter.
Neil
Collingdale, oblivious as only a well brought up boy who has been
raised to believe everyone should be as nice as possible to each other
all the time can be, said ‘yes’.
I
don’t think he understood the pandemonium he would unleash. Porter sat
back with a smile. What this meant was that, where the argument as to
who had been in line for a spiking was originally confined to Porter
and Crowbrough it now spread to the whole table. Any of us were in the
frame, apart from Porter who had seemingly been given a free pass.
Billy
had, I think, an exaggerated sense of fairness, one of those attitudes
that look well on paper but can get you steamrollered in real life or
at least make your day to day dealings quite difficult. This, to him
was an abhorrence.
‘It’s
not me who was there,’ said Billy, ‘either the figures mean something
or they don’t.’
‘I
think we’ve just established that they don’t,’ said Porter with a
chortle. I chortled along with him and felt good to be sharing someone
else’s discomfort with Andy, rather than being the discomfited one
myself. Andy, as older boys will, shot me a look that said I should get
off his chortle and find something to chortle about of my own if I
wanted to chortle at all.
Some
situations, I think, require victims if any progress is to be made.
This was one of them. A trapdoor had opened, someone had to fall
through it. Unfortunately Collingdale didn’t see it that way. I think
he liked Billy and didn’t want to offend him. He was beginning to wish
he’d never mentioned this pit of spikes in the first place and,
ironically enough, he looked a little as if the floor had just fallen
away underneath him.
‘I
didn’t say that it was you,’ said Collingdale , trying to look as
though it was in control.
The
room erupted with shouts of ‘well it wasn’t me!’ and ‘I’m the one with
the bum-shaped hat, you can clearly see I’m at the back.’ ‘You’re not
the one with the bum hat you’re the slave girl.’ ‘My character’s male!’
‘Yes but we’d run out of figures and you said you didn’t mind having
your magic user represented by a slave girl until someone died.’ ‘I
said you shouldn’t mind having your magic user represented by a slave
girl, that’s very different.’
No
one there was actually living the possibilities of the game. The game
is a story and stories have beginnings, middles and endings. We didn’t
want an ending for our characters, just to go on and on undying and
ever more powerful. This is an unsatisfying way to play, like going
through a video game with all the cheats operating.
Porter
and Crowbrough were arguing like that was all they’d been made to do.
In fact, given their shapes and colouring it seemed that maybe they had
been designed to fight each other by some god with a taste for the
burlesque. Even the way they sat was different, Billy wide and
expansive, like father Christmas waiting for the next child, Andy more
contained - limbs tucked in to suggest the sort of crouch that precedes
a pounce.
‘What
is the point in having the figures at all then?’ said Billy, ‘wipe them
away,’ he made a dramatic gesture, ‘take them all away now.’ There was
always something theatrical about Billy. He looked like a Kabuki actor
displaying ‘brooding anger’.
‘The
point is that the dungeonmaster needs to be more attentive and
clearer,’ Andy, in common with all – well, men, really – could never
admit to a mistake. ‘A flaw in the system doesn’t mean that the system
needs to be completely discarded, only amended,’ said Porter.
‘This
is weak dungeonmastering indeed,’ said Billy, pointing to Collingdale ,
who looked appalled, like a well-bred English gent being accused of
spying for taking a few snaps near a Greek airfield.
‘It
is weak but that’s not my fault,’ said Porter, ‘we needed someone with
more experience. You’re not up to the job, Collingdale.’
‘Probably
his upbringing,’ said Hatherley, ‘liberal parents leaving him weak
willed. We should mark him with a suitable symbol.’
‘Pink
triangle,’ barked Dennis.
‘Go
and fetch Chigger,’ said Billy.
‘Hang
on,’ said Collingdale . This was a bit outrageous. It’s like being in
court (a lot of our D&D arguments reminded me of two rather
unsuccessful barristers slugging it out) and suggesting that you throw
out the judge if you don’t like the way the case is going.
Most
D&D books recommend that, if a player cannot accept a
dungeonmaster’s decision, the player should be expelled from the game.
That kind of presupposes that the dungeonmaster isn’t a boy who has
simply come for a pleasant day’s fun and the people to be thrown from
the game aren’t individuals of iron will to whom it is a matter more
important than life or death.
Chigger
was sent for. Most of us accepted that sort of thing. At that age you
think of yourself as an adult but you behave as a child and we were
going to the oldest boy there as a kind of appeal to a surrogate
parental authority.
Chigger
loved an argument, saw that it has sort of been settled in Andy’s
favour, so he took Billy’s side and said that Andy should have moved
the figures. This put us back at square one.
‘Well
if you can’t play the game properly, Andy, then perhaps you should
choose something less mentally demanding,’ said Chigger, who loved to
say things like that.
Porter
looked like he was about to explode. He didn’t appear to like being on
the receiving end of this stuff very much.
‘I’m
used to games where the DM’s on the ball,’ he said. Collindale very
soon after took up Badminton, I believe, where the disputes are more
straightforward. It’s in or it’s out, a shuttlecock, isn’t it? No one
announces half way through that they thought everyone was agreed they’d
given up using the net.
‘I
am appealing to simple logic,’ said Billy.
‘The
logic in this case is far from simple,’ said Porter, ‘the DM needs to
make a decision right now and the correct one.’
‘You
can’t change the rules half way through,’ said Billy, ‘it’s like saying
‘I don’t like gravity, I should be allowed to float around. Anything
else you don’t like? The relationship between Time and Space, perhaps,
maybe we should have that altered for you.’
I
don’t know what became of Neil Collingdale but I suspect a career in
the diplomatic service would have been rewarding.
‘You’re
saying Andy definitely falls into the pit Billy?’
‘I
am,’ said Billy, on clouds of wrath.
‘I
don’t’ accept…’ said Andy.
‘Right,
The spikes were illusions and there’s a magic wand at the bottom.
Andy’s in the pit undamaged by the fall,’ said Collingdale . This is
the thing about being a dungeonmaster you can, if you want, just make
things up.
‘I
test the wand,’ said Andy.
‘He
just said he wasn’t in the pit,’ said Billy.
‘And
you just said I was,’ said Andy.
‘You
don’t understand, do you Porter?’ said Crowbrough, ‘I’m giving in to
your argument.’
‘Oh
no, Crowbrough,’ said Porter, ‘it’s you who’s won.’
And
off they went again, arguing the opposite of what they’d been saying
ten minutes before.
I
think we got to about the fourth room of around 50 we could have
explored of that dungeon before everyone had to go home. I didn’t know
it at the time but this sort of argument was going to go on for a long
time – nearly four years. In fact it became, to paraphrase Michael
Moorcock, an eternal argument that seemed to exist independently of
whoever was actually arguing. At times it seemed we weren’t people at
all, just expressions of a position, parts of a machine that could be
worn out and removed but would just be replaced by new parts to keep
the engine of disagreement running.
I
would have chosen to be on Billy’s side in these confrontations but, I
was to learn in the coming years, you don’t always choose your side in
a row; sometimes it chooses you.
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