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Title: ‘Vampire’ clans battle in Purnell Hall Source: The Review, April 19th, 2011 NOTICE: The following material is copyrighted as indicated in the body of text. It has been posted to this web page for archival purposes, and in doing so, no claim of authorship is expressed or implied, nor is a profit being made from the use of the material. ‘Vampire’
clans battle in Purnell Hall The scene
has been set for a vampire-themed LARP, or live action role-playing
game, one
of many LARPs that take place on campus and the surrounding community.
LARPs
are similar in nature to murder mystery dinners, in that the
participants play
characters in pre-determined scenarios. This particular LARP has a very
complex
backstory about vampires "because they're cool right now," explains
David Christoph, a 1997 university alumnus and one of the event
coordinators. "We've
worked with them to systematize and create a book put out by the
University of
Delaware Press," Walker says. "They provide the expertise, and we
provide basically the testing events for things." Participants
are given a character card that describes various attributes and skill
levels
of the role they will play. Although each individual is free to develop
their
character as they please, it must be done within certain limits in
order to
keep the game fair. Some adopt an accent specific to their character,
which
they are encouraged to maintain. Props are also heavily encouraged but
must be
examined and evaluated by the staff for aesthetic and safety reasons. "The
idea is to provide rules for make-believe," Christoph says. "Our goal
is to provide interactive theater entertainment to students,
particularly
college and high school students, for free." At the
start, participants form a circle around a central figure who acts as
the guide
for the night's events. He leads the imaginations of the participants
and
describes the night's story in vivid detail. Many players close their
eyes in
order to fully slip into the narrative being spun around them. The LARP
game works on a points system. Each character has a certain amount of
skill
points that determine resistance to attacks and ability to perform
spells and
other specialized tasks—such as invisibility and knowledge of foreign
languages. Laying one or more fingers, depending on the skill level,
across the
chest and over the heart indicates to others that a character is
invisible. Although
the storyline changes as deals are made and battles are fought,
characters
remain consistent from game to game. That is, until a character is
killed off,
in which case the player must create and develop an entirely new
character. Clan
meetings are held to discuss the skill levels members have achieved, as
well as
threats made against the team. A group of particularly wealthy vampires
held
their meeting in the lounge tucked in the back corner of Purnell.
Although the
room provides physical protection from attacks from foes, threats
against the
life of one player are sent via text message. Battles
are fought using this point-based system and a randomizing element,
rock-paper-scissors. Participants refer to these bouts of
rock-paper-scissors
as "chops." |
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