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Title:
Fantasy lives in real-world games
Source: The
Columbian, June 3rd, 2011
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Fantasy
lives in real-world games
Players
meet regularly, find a kind of fun that computers screen out
By
Sue
Vorenberg, Columbian staff writer
Friday, June 3,
2011
Vivian
Johnson Surrounded
by books, staring down at odd-looking maps strewn across a large white
table,
St. Vladimir realized he had a problem.
“Are
there any space/time portals around here?” he asked, looking hopefully
across
the way at Sean McGill, a silver-haired, wizard-like man who was
strangely
dressed as a librarian.
“No,”
McGill answered, thumbing through some notes and a small stack of
Dungeons
& Dragons books at the Washougal Community Library, where the
46-year-old
is, oddly enough, a librarian.
St.
Vladimir, who is the fantasy alter-ego of 15-year-old Brandon Brown,
looked
disappointed, then slurped a deep straw-full of Mountain Dew before
engaging
his brother, Alexander Brown, 17, in an in-depth argument about
scrying, a
mystical method of seeing the unseen.
The
group
of about 10 people, ranging in age from 10 to 46, have been using their
creativity — rather than their computers — for the past two years to
venture
through this imaginary realm, which was created by McGill using the
Dungeons
& Dragons system.
And
while
it might seem a bit analog, at least to the computer gaming crowd,
there’s
actually quite a range of similar noncomputer options out there for
folks in Clark County who are tired
of looking at a
screen for entertainment.
Groups
across the county say they welcome newcomers who’d like to join them in
their
love of strategy, collectible card games and role-play.
“We’re
open to anybody who wants to come and play,” said Andy Rice, a music
minister
who runs First Friday Game Night at First Evangelical Church. “We also
encourage people to bring
games that they want to play, so they can teach us.”
Rice’s
group, which meets on the first Friday of each month, tends to play a
lot of
strategy games similar to Risk, although some members play role-playing
or
miniature games.
It
started out with a few friends meeting on the occasional Friday for a
game
called Axis and Allies, but as the group expanded over the past 10
years to 30
regular players, members taught each other about a wide variety of
other game
types and styles, Rice said.
“Games
like Risk, Risk 2210, they’re called Ameritrash,” Rice said, adding
that the
term is somewhat affectionate. “Other games are called Euro Games (by
board
game snobs). But we play all kinds.”
Some
board games that the group enjoys include: Power Grid, Twilight
Struggle,
Bootleggers, A Game of Thrones and Lord of the Rings, he said.
The
First
Friday group inspired Roy Starkweather, owner of Dice Age Games, to
start a
complimentary group at his store called Game Night 2.0, which plays a
similar
array of games on the third Friday of each month.
A
welcoming crowd
The
Washougal library group, which plays on Fridays from 5-7 p.m., might be a
bit harder to join than
the two Game Night groups, because its adventure has spanned two years,
McGill
said.
“If
people want to come out they’re welcome,” McGill said. “It’s been going
for a
while, so it’s a little hard to break in, but we’d be happy to teach
new
people.”
Several
members said they like role-playing because it teaches them to think
about
working collaboratively and finding a variety of strategies to fight
any
problem.
“You
can
bargain with the world’s creator,” Alexander Brown said. “You can’t do
that
with a computer. You can actually argue the physics.”
McGill
said the Washougal gatherings also have the unintended, but welcome,
consequence of getting teenagers to participate in efforts to support
the
library.
“We’ve
had events where we’ve needed volunteers, and this has gotten a lot of
the
younger people involved in helping out,” McGill said. “We’ve had people
say,
‘This is great.’ They’re glad that their teenagers are here.”
Another
option for would-be analog gamers is the world of collectible card
games.
Shane
Munyer, owner of CCG House, runs card game tournaments at his store
every evening,
and he also said his group would be more than willing to teach
newcomers.
“We play
a lot of Magic the Gathering, which has been around since 1993,” Munyer
said.
“It’s sort of a spin-off of Dungeons & Dragons in card form.
It’s
simplified in that it takes a lot of the ideas of (D&D), and
puts you in a
competition where you’re a sorcerer or wizard, and you have a deck of
cards
that tells you specific things you can cast.”
Matches
are usually one on one, with players trying to beat each other through
a series
of spell casts. Games last anywhere from two to 40 minutes, he said.
Tournaments,
which can net crowds of 60-100 people on Friday nights, set players up
in a
round-robin format that turns to elimination as the evening wears on.
“Anybody
that’s sort of a fantasy gaming type, if they don’t know about Magic
they
should, they’d love it,” Munyer said. “We’re always willing to teach
people.
We’re very new-player friendly.”
Whatever
option they choose, the people who play these noncomputer games say
they really
appreciate the face-to-face interaction with others. It’s something
that can be
hard to find, especially with the dominance of digital gaming, Rice
said.
“Oh,
come, tell people to come,” Rice said of his group. “We’re friendly,
and we’d
love to see more new players.” |