Main
> Dungeons & Dragons: Adventure or Abomination?
Dungeons & Dragons: Adventure or Abomination?
The 700 Club's Anti-RPG Pamphlet
During the 1980s,
Dungeons & Dragons
and other roleplaying games grabbed the attention of many religious
groups who saw it as a dangerous influence on young people (or, most
likely, a way to get donations from worried parents). One of
those groups was Pat Robertson's Christian Broadcasting Network, who
published a pamphlet entitled
Dungeons & Dragons: Adventure or Abomination?, and offered it to anyone who requested it.
This
section of the website presents this pamphlet in its entirety, along
with comments and corrections on the claims that are made within.
Please
bear with the poor image quality - this is a photocopy of the pamphlet
that I acquired from the
CAR-PGa's archives. I contacted CBN while preparing this page, and
confirmed that this pamphlet is no longer available from them.
The copyright on page 8 says 1992, but a statement made within
suggests that it was written sometime in 1986 (page 2, first paragraph), during the height of anti-RPG paranoia.
While
this pamphlet may be a bit dated, CBN's attitude towards role-playing
games hasn't changed at all. In a March, 2010 story celebrating Pat
Robertson's 80th birthday and over 30 years of reporting, CBN News
referred to their warnings on the imagined
dangers of
Dungeons & Dragons as "landmark work."
"The news department also did landmark work on such stories as the
dangers of the artificial sweetener Aspartame and the game Dungeons and
Dragons." [
article]
Funny thing is, since the release of this pamphlet and CBN's reporting on this "danger" back in the 80s,
Dungeons & Dragons
has been going strong: it has seen three new editions, attracted
millions of players, been translated into several languages, and made
appearances in films, books, and television shows. Numerous celebrities,
including Stephen Colbert, Vin Diesel, James Franco, Matthew Lillard, Wil Wheaton, and members of
Weezer (to name a few) have told their stories of growing up playing
this "dangerous" game. It has become firmly embedded in our popular
culture, and inspired a whole new genre of entertainment.
That's quite an accomplishment for such an "abomination."